#include <OpenGLShaderParams.h>
◆ submit()
| void ForcePerUniforms::submit |
( |
const OpenGLShader & |
shader | ) |
const |
◆ fogColor
| Colorf ForcePerUniforms::fogColor |
◆ fogEnd
| float ForcePerUniforms::fogEnd = 0 |
◆ fogMiddle
| float ForcePerUniforms::fogMiddle = 0 |
◆ fogStart
| float ForcePerUniforms::fogStart = 0 |
◆ projection
| glm::mat4 ForcePerUniforms::projection = {} |
◆ texture0
| int ForcePerUniforms::texture0 = 0 |
◆ view
| glm::mat4 ForcePerUniforms::view = {} |
The documentation for this struct was generated from the following files: