#include <ItemData.h>
◆ baseValue
int ItemData::baseValue = 0 |
◆ damageDice
int ItemData::damageDice = 0 |
◆ damageMod
int ItemData::damageMod = 0 |
◆ damageRoll
int ItemData::damageRoll = 0 |
◆ description
std::string ItemData::description = "" |
◆ iconName
std::string ItemData::iconName = "" |
◆ identifyAndRepairDifficulty
int ItemData::identifyAndRepairDifficulty = 0 |
◆ name
std::string ItemData::name = "" |
◆ paperdollAnchorOffset
Pointi ItemData::paperdollAnchorOffset |
◆ rarity
◆ reagentPower
int ItemData::reagentPower = 0 |
◆ skill
◆ specialEnchantment
◆ spriteId
◆ standardEnchantment
std::optional<Attribute> ItemData::standardEnchantment |
◆ standardEnchantmentStrength
int ItemData::standardEnchantmentStrength = 0 |
◆ type
◆ uChanceByTreasureLvl
◆ unidentifiedName
std::string ItemData::unidentifiedName = "" |
The documentation for this struct was generated from the following file: