#include <ItemData.h>
◆ baseValue
      
        
          | int ItemData::baseValue = 0 | 
      
 
 
◆ damageDice
      
        
          | int ItemData::damageDice = 0 | 
      
 
 
◆ damageMod
      
        
          | int ItemData::damageMod = 0 | 
      
 
 
◆ damageRoll
      
        
          | int ItemData::damageRoll = 0 | 
      
 
 
◆ description
      
        
          | std::string ItemData::description = "" | 
      
 
 
◆ iconName
      
        
          | std::string ItemData::iconName = "" | 
      
 
 
◆ identifyAndRepairDifficulty
      
        
          | int ItemData::identifyAndRepairDifficulty = 0 | 
      
 
 
◆ name
      
        
          | std::string ItemData::name = "" | 
      
 
 
◆ paperdollAnchorOffset
      
        
          | Pointi ItemData::paperdollAnchorOffset | 
      
 
 
◆ rarity
◆ reagentPower
      
        
          | int ItemData::reagentPower = 0 | 
      
 
 
◆ skill
◆ specialEnchantment
◆ spriteId
◆ standardEnchantment
      
        
          | std::optional<Attribute> ItemData::standardEnchantment | 
      
 
 
◆ standardEnchantmentStrength
      
        
          | int ItemData::standardEnchantmentStrength = 0 | 
      
 
 
◆ type
◆ uChanceByTreasureLvl
◆ unidentifiedName
      
        
          | std::string ItemData::unidentifiedName = "" | 
      
 
 
The documentation for this struct was generated from the following file: