#include <EntitySnapshots.h>
◆ monsterHeight
uint16_t MonsterDesc_MM6::monsterHeight |
◆ monsterName
std::array<char, 32> MonsterDesc_MM6::monsterName |
◆ monsterRadius
uint16_t MonsterDesc_MM6::monsterRadius |
◆ movementSpeed
uint16_t MonsterDesc_MM6::movementSpeed |
◆ soundSampleIds
std::array<uint16_t, 4> MonsterDesc_MM6::soundSampleIds |
◆ spriteNames
std::array<std::array<char, 10>, 8> MonsterDesc_MM6::spriteNames |
◆ spriteNamesUnused
std::array<std::array<char, 10>, 2> MonsterDesc_MM6::spriteNamesUnused |
◆ toHitRadius
int16_t MonsterDesc_MM6::toHitRadius |
The documentation for this struct was generated from the following file: