#include <Monsters.h>
◆ ac
unsigned int MonsterInfo::ac = 0 |
◆ aiType
◆ attack1DamageBonus
uint8_t MonsterInfo::attack1DamageBonus = 0 |
◆ attack1DamageDiceRolls
uint8_t MonsterInfo::attack1DamageDiceRolls = 0 |
◆ attack1DamageDiceSides
uint8_t MonsterInfo::attack1DamageDiceSides = 0 |
◆ attack1MissileType
uint8_t MonsterInfo::attack1MissileType = 0 |
◆ attack1Type
◆ attack2Chance
uint8_t MonsterInfo::attack2Chance = 0 |
◆ attack2DamageBonus
uint8_t MonsterInfo::attack2DamageBonus = 0 |
◆ attack2DamageDiceRolls
uint8_t MonsterInfo::attack2DamageDiceRolls = 0 |
◆ attack2DamageDiceSides
uint8_t MonsterInfo::attack2DamageDiceSides = 0 |
◆ attack2MissileType
uint8_t MonsterInfo::attack2MissileType = 0 |
◆ attack2Type
◆ attackPreferences
MonsterAttackPreferences MonsterInfo::attackPreferences |
◆ baseSpeed
unsigned int MonsterInfo::baseSpeed = 0 |
◆ bloodSplatOnDeath
bool MonsterInfo::bloodSplatOnDeath = 0 |
◆ exp
unsigned int MonsterInfo::exp = 0 |
◆ field_3C_some_special_attack
int16_t MonsterInfo::field_3C_some_special_attack = 0 |
◆ field_3E
int16_t MonsterInfo::field_3E = 0 |
◆ flying
bool MonsterInfo::flying = false |
◆ goldDiceRolls
uint8_t MonsterInfo::goldDiceRolls = 0 |
◆ goldDiceSides
uint8_t MonsterInfo::goldDiceSides = 0 |
◆ hostilityType
◆ hp
unsigned int MonsterInfo::hp = 0 |
◆ id
◆ level
uint8_t MonsterInfo::level = 0 |
◆ movementType
◆ name
std::string MonsterInfo::name |
◆ numCharactersAttackedPerSpecialAbility
uint8_t MonsterInfo::numCharactersAttackedPerSpecialAbility = 0 |
◆ recoveryTime
◆ resAir
uint8_t MonsterInfo::resAir = 0 |
◆ resBody
uint8_t MonsterInfo::resBody = 0 |
◆ resDark
uint8_t MonsterInfo::resDark = 0 |
◆ resEarth
uint8_t MonsterInfo::resEarth = 0 |
◆ resFire
uint8_t MonsterInfo::resFire = 0 |
◆ resLight
uint8_t MonsterInfo::resLight = 0 |
◆ resMind
uint8_t MonsterInfo::resMind = 0 |
◆ resPhysical
uint8_t MonsterInfo::resPhysical = 0 |
◆ resSpirit
uint8_t MonsterInfo::resSpirit = 0 |
◆ resWater
uint8_t MonsterInfo::resWater = 0 |
◆ specialAbilityDamageDiceBonus
uint8_t MonsterInfo::specialAbilityDamageDiceBonus = 0 |
◆ specialAbilityDamageDiceRolls
uint8_t MonsterInfo::specialAbilityDamageDiceRolls = 0 |
◆ specialAbilityDamageDiceSides
uint8_t MonsterInfo::specialAbilityDamageDiceSides = 0 |
◆ specialAbilityType
◆ specialAttackLevel
uint8_t MonsterInfo::specialAttackLevel = 0 |
◆ specialAttackType
◆ spell1Id
◆ spell1SkillMastery
◆ spell1UseChance
uint8_t MonsterInfo::spell1UseChance = 0 |
◆ spell2Id
◆ spell2SkillMastery
◆ spell2UseChance
uint8_t MonsterInfo::spell2UseChance = 0 |
◆ textureName
std::string MonsterInfo::textureName |
◆ treasureDropChance
uint8_t MonsterInfo::treasureDropChance = 0 |
◆ treasureLevel
◆ treasureType
The documentation for this struct was generated from the following file: