#include <EntitySnapshots.h>
◆ _pad
| char MonsterInfo_MM7::_pad |
◆ ac
| uint32_t MonsterInfo_MM7::ac |
◆ aiType
| uint8_t MonsterInfo_MM7::aiType |
◆ attack1DamageBonus
| uint8_t MonsterInfo_MM7::attack1DamageBonus |
◆ attack1DamageDiceRolls
| uint8_t MonsterInfo_MM7::attack1DamageDiceRolls |
◆ attack1DamageDiceSides
| uint8_t MonsterInfo_MM7::attack1DamageDiceSides |
◆ attack1MissileType
| uint8_t MonsterInfo_MM7::attack1MissileType |
◆ attack1Type
| uint8_t MonsterInfo_MM7::attack1Type |
◆ attack2Chance
| uint8_t MonsterInfo_MM7::attack2Chance |
◆ attack2DamageBonus
| uint8_t MonsterInfo_MM7::attack2DamageBonus |
◆ attack2DamageDiceRolls
| uint8_t MonsterInfo_MM7::attack2DamageDiceRolls |
◆ attack2DamageDiceSides
| uint8_t MonsterInfo_MM7::attack2DamageDiceSides |
◆ attack2MissileType
| uint8_t MonsterInfo_MM7::attack2MissileType |
◆ attack2Type
| uint8_t MonsterInfo_MM7::attack2Type |
◆ attackPreferences
| uint32_t MonsterInfo_MM7::attackPreferences |
◆ baseSpeed
| uint32_t MonsterInfo_MM7::baseSpeed |
◆ bloodSplatOnDeath
| uint16_t MonsterInfo_MM7::bloodSplatOnDeath |
◆ exp
| uint32_t MonsterInfo_MM7::exp |
◆ field_12
| char MonsterInfo_MM7::field_12 |
◆ field_3C_some_special_attack
| int16_t MonsterInfo_MM7::field_3C_some_special_attack |
◆ field_3E
| int16_t MonsterInfo_MM7::field_3E |
◆ flying
| uint8_t MonsterInfo_MM7::flying |
◆ goldDiceRolls
| uint8_t MonsterInfo_MM7::goldDiceRolls |
◆ goldDiceSides
| uint8_t MonsterInfo_MM7::goldDiceSides |
◆ hostilityType
| uint8_t MonsterInfo_MM7::hostilityType |
◆ hp
| uint32_t MonsterInfo_MM7::hp |
◆ id
| uint16_t MonsterInfo_MM7::id |
◆ level
| uint8_t MonsterInfo_MM7::level |
◆ movementType
| uint8_t MonsterInfo_MM7::movementType |
◆ name
| int32_t MonsterInfo_MM7::name |
◆ numCharactersAttackedPerSpecialAbility
| uint8_t MonsterInfo_MM7::numCharactersAttackedPerSpecialAbility |
◆ recoveryTime
| int32_t MonsterInfo_MM7::recoveryTime |
◆ resAir
| uint8_t MonsterInfo_MM7::resAir |
◆ resBody
| uint8_t MonsterInfo_MM7::resBody |
◆ resDark
| uint8_t MonsterInfo_MM7::resDark |
◆ resEarth
| uint8_t MonsterInfo_MM7::resEarth |
◆ resFire
| uint8_t MonsterInfo_MM7::resFire |
◆ resLight
| uint8_t MonsterInfo_MM7::resLight |
◆ resMind
| uint8_t MonsterInfo_MM7::resMind |
◆ resPhysical
| uint8_t MonsterInfo_MM7::resPhysical |
◆ resSpirit
| uint8_t MonsterInfo_MM7::resSpirit |
◆ resWater
| uint8_t MonsterInfo_MM7::resWater |
◆ specialAbilityDamageDiceBonus
| uint8_t MonsterInfo_MM7::specialAbilityDamageDiceBonus |
◆ specialAbilityDamageDiceRolls
| uint8_t MonsterInfo_MM7::specialAbilityDamageDiceRolls |
◆ specialAbilityDamageDiceSides
| uint8_t MonsterInfo_MM7::specialAbilityDamageDiceSides |
◆ specialAbilityType
| uint8_t MonsterInfo_MM7::specialAbilityType |
◆ specialAttackLevel
| uint8_t MonsterInfo_MM7::specialAttackLevel |
◆ specialAttackType
| uint8_t MonsterInfo_MM7::specialAttackType |
◆ spell1Id
| uint8_t MonsterInfo_MM7::spell1Id |
◆ spell1SkillMastery
| uint16_t MonsterInfo_MM7::spell1SkillMastery |
◆ spell1UseChance
| uint8_t MonsterInfo_MM7::spell1UseChance |
◆ spell2Id
| uint8_t MonsterInfo_MM7::spell2Id |
◆ spell2SkillMastery
| uint16_t MonsterInfo_MM7::spell2SkillMastery |
◆ spell2UseChance
| uint8_t MonsterInfo_MM7::spell2UseChance |
◆ textureName
| int32_t MonsterInfo_MM7::textureName |
◆ treasureDropChance
| uint8_t MonsterInfo_MM7::treasureDropChance |
◆ treasureLevel
| uint8_t MonsterInfo_MM7::treasureLevel |
◆ treasureType
| uint8_t MonsterInfo_MM7::treasureType |
The documentation for this struct was generated from the following file: