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Public Attributes | List of all members
MonsterInfo_MM7 Struct Reference

#include <EntitySnapshots.h>

Public Attributes

int32_t name
 
int32_t textureName
 
uint8_t level
 
uint8_t treasureDropChance
 
uint8_t goldDiceRolls
 
uint8_t goldDiceSides
 
uint8_t treasureLevel
 
uint8_t treasureType
 
uint8_t flying
 
uint8_t movementType
 
uint8_t aiType
 
uint8_t hostilityType
 
char field_12
 
uint8_t specialAttackType
 
uint8_t specialAttackLevel
 
uint8_t attack1Type
 
uint8_t attack1DamageDiceRolls
 
uint8_t attack1DamageDiceSides
 
uint8_t attack1DamageBonus
 
uint8_t attack1MissileType
 
uint8_t attack2Chance
 
uint8_t attack2Type
 
uint8_t attack2DamageDiceRolls
 
uint8_t attack2DamageDiceSides
 
uint8_t attack2DamageBonus
 
uint8_t attack2MissileType
 
uint8_t spell1UseChance
 
uint8_t spell1Id
 
uint8_t spell2UseChance
 
uint8_t spell2Id
 
uint8_t resFire
 
uint8_t resAir
 
uint8_t resWater
 
uint8_t resEarth
 
uint8_t resMind
 
uint8_t resSpirit
 
uint8_t resBody
 
uint8_t resLight
 
uint8_t resDark
 
uint8_t resPhysical
 
uint8_t specialAbilityType
 
uint8_t specialAbilityDamageDiceRolls
 
uint8_t specialAbilityDamageDiceSides
 
uint8_t specialAbilityDamageDiceBonus
 
uint8_t numCharactersAttackedPerSpecialAbility
 
char _pad
 
uint16_t id
 
uint16_t bloodSplatOnDeath
 
uint16_t spell1SkillMastery
 
uint16_t spell2SkillMastery
 
int16_t field_3C_some_special_attack
 
int16_t field_3E
 
uint32_t hp
 
uint32_t ac
 
uint32_t exp
 
uint32_t baseSpeed
 
int32_t recoveryTime
 
uint32_t attackPreferences
 

Member Data Documentation

◆ _pad

char MonsterInfo_MM7::_pad

◆ ac

uint32_t MonsterInfo_MM7::ac

◆ aiType

uint8_t MonsterInfo_MM7::aiType

◆ attack1DamageBonus

uint8_t MonsterInfo_MM7::attack1DamageBonus

◆ attack1DamageDiceRolls

uint8_t MonsterInfo_MM7::attack1DamageDiceRolls

◆ attack1DamageDiceSides

uint8_t MonsterInfo_MM7::attack1DamageDiceSides

◆ attack1MissileType

uint8_t MonsterInfo_MM7::attack1MissileType

◆ attack1Type

uint8_t MonsterInfo_MM7::attack1Type

◆ attack2Chance

uint8_t MonsterInfo_MM7::attack2Chance

◆ attack2DamageBonus

uint8_t MonsterInfo_MM7::attack2DamageBonus

◆ attack2DamageDiceRolls

uint8_t MonsterInfo_MM7::attack2DamageDiceRolls

◆ attack2DamageDiceSides

uint8_t MonsterInfo_MM7::attack2DamageDiceSides

◆ attack2MissileType

uint8_t MonsterInfo_MM7::attack2MissileType

◆ attack2Type

uint8_t MonsterInfo_MM7::attack2Type

◆ attackPreferences

uint32_t MonsterInfo_MM7::attackPreferences

◆ baseSpeed

uint32_t MonsterInfo_MM7::baseSpeed

◆ bloodSplatOnDeath

uint16_t MonsterInfo_MM7::bloodSplatOnDeath

◆ exp

uint32_t MonsterInfo_MM7::exp

◆ field_12

char MonsterInfo_MM7::field_12

◆ field_3C_some_special_attack

int16_t MonsterInfo_MM7::field_3C_some_special_attack

◆ field_3E

int16_t MonsterInfo_MM7::field_3E

◆ flying

uint8_t MonsterInfo_MM7::flying

◆ goldDiceRolls

uint8_t MonsterInfo_MM7::goldDiceRolls

◆ goldDiceSides

uint8_t MonsterInfo_MM7::goldDiceSides

◆ hostilityType

uint8_t MonsterInfo_MM7::hostilityType

◆ hp

uint32_t MonsterInfo_MM7::hp

◆ id

uint16_t MonsterInfo_MM7::id

◆ level

uint8_t MonsterInfo_MM7::level

◆ movementType

uint8_t MonsterInfo_MM7::movementType

◆ name

int32_t MonsterInfo_MM7::name

◆ numCharactersAttackedPerSpecialAbility

uint8_t MonsterInfo_MM7::numCharactersAttackedPerSpecialAbility

◆ recoveryTime

int32_t MonsterInfo_MM7::recoveryTime

◆ resAir

uint8_t MonsterInfo_MM7::resAir

◆ resBody

uint8_t MonsterInfo_MM7::resBody

◆ resDark

uint8_t MonsterInfo_MM7::resDark

◆ resEarth

uint8_t MonsterInfo_MM7::resEarth

◆ resFire

uint8_t MonsterInfo_MM7::resFire

◆ resLight

uint8_t MonsterInfo_MM7::resLight

◆ resMind

uint8_t MonsterInfo_MM7::resMind

◆ resPhysical

uint8_t MonsterInfo_MM7::resPhysical

◆ resSpirit

uint8_t MonsterInfo_MM7::resSpirit

◆ resWater

uint8_t MonsterInfo_MM7::resWater

◆ specialAbilityDamageDiceBonus

uint8_t MonsterInfo_MM7::specialAbilityDamageDiceBonus

◆ specialAbilityDamageDiceRolls

uint8_t MonsterInfo_MM7::specialAbilityDamageDiceRolls

◆ specialAbilityDamageDiceSides

uint8_t MonsterInfo_MM7::specialAbilityDamageDiceSides

◆ specialAbilityType

uint8_t MonsterInfo_MM7::specialAbilityType

◆ specialAttackLevel

uint8_t MonsterInfo_MM7::specialAttackLevel

◆ specialAttackType

uint8_t MonsterInfo_MM7::specialAttackType

◆ spell1Id

uint8_t MonsterInfo_MM7::spell1Id

◆ spell1SkillMastery

uint16_t MonsterInfo_MM7::spell1SkillMastery

◆ spell1UseChance

uint8_t MonsterInfo_MM7::spell1UseChance

◆ spell2Id

uint8_t MonsterInfo_MM7::spell2Id

◆ spell2SkillMastery

uint16_t MonsterInfo_MM7::spell2SkillMastery

◆ spell2UseChance

uint8_t MonsterInfo_MM7::spell2UseChance

◆ textureName

int32_t MonsterInfo_MM7::textureName

◆ treasureDropChance

uint8_t MonsterInfo_MM7::treasureDropChance

◆ treasureLevel

uint8_t MonsterInfo_MM7::treasureLevel

◆ treasureType

uint8_t MonsterInfo_MM7::treasureType

The documentation for this struct was generated from the following file: