#include <EntitySnapshots.h>
◆ _pad
char MonsterInfo_MM7::_pad |
◆ ac
uint32_t MonsterInfo_MM7::ac |
◆ aiType
uint8_t MonsterInfo_MM7::aiType |
◆ attack1DamageBonus
uint8_t MonsterInfo_MM7::attack1DamageBonus |
◆ attack1DamageDiceRolls
uint8_t MonsterInfo_MM7::attack1DamageDiceRolls |
◆ attack1DamageDiceSides
uint8_t MonsterInfo_MM7::attack1DamageDiceSides |
◆ attack1MissileType
uint8_t MonsterInfo_MM7::attack1MissileType |
◆ attack1Type
uint8_t MonsterInfo_MM7::attack1Type |
◆ attack2Chance
uint8_t MonsterInfo_MM7::attack2Chance |
◆ attack2DamageBonus
uint8_t MonsterInfo_MM7::attack2DamageBonus |
◆ attack2DamageDiceRolls
uint8_t MonsterInfo_MM7::attack2DamageDiceRolls |
◆ attack2DamageDiceSides
uint8_t MonsterInfo_MM7::attack2DamageDiceSides |
◆ attack2MissileType
uint8_t MonsterInfo_MM7::attack2MissileType |
◆ attack2Type
uint8_t MonsterInfo_MM7::attack2Type |
◆ attackPreferences
uint32_t MonsterInfo_MM7::attackPreferences |
◆ baseSpeed
uint32_t MonsterInfo_MM7::baseSpeed |
◆ bloodSplatOnDeath
uint16_t MonsterInfo_MM7::bloodSplatOnDeath |
◆ exp
uint32_t MonsterInfo_MM7::exp |
◆ field_12
char MonsterInfo_MM7::field_12 |
◆ field_3C_some_special_attack
int16_t MonsterInfo_MM7::field_3C_some_special_attack |
◆ field_3E
int16_t MonsterInfo_MM7::field_3E |
◆ flying
uint8_t MonsterInfo_MM7::flying |
◆ goldDiceRolls
uint8_t MonsterInfo_MM7::goldDiceRolls |
◆ goldDiceSides
uint8_t MonsterInfo_MM7::goldDiceSides |
◆ hostilityType
uint8_t MonsterInfo_MM7::hostilityType |
◆ hp
uint32_t MonsterInfo_MM7::hp |
◆ id
uint16_t MonsterInfo_MM7::id |
◆ level
uint8_t MonsterInfo_MM7::level |
◆ movementType
uint8_t MonsterInfo_MM7::movementType |
◆ name
int32_t MonsterInfo_MM7::name |
◆ numCharactersAttackedPerSpecialAbility
uint8_t MonsterInfo_MM7::numCharactersAttackedPerSpecialAbility |
◆ recoveryTime
int32_t MonsterInfo_MM7::recoveryTime |
◆ resAir
uint8_t MonsterInfo_MM7::resAir |
◆ resBody
uint8_t MonsterInfo_MM7::resBody |
◆ resDark
uint8_t MonsterInfo_MM7::resDark |
◆ resEarth
uint8_t MonsterInfo_MM7::resEarth |
◆ resFire
uint8_t MonsterInfo_MM7::resFire |
◆ resLight
uint8_t MonsterInfo_MM7::resLight |
◆ resMind
uint8_t MonsterInfo_MM7::resMind |
◆ resPhysical
uint8_t MonsterInfo_MM7::resPhysical |
◆ resSpirit
uint8_t MonsterInfo_MM7::resSpirit |
◆ resWater
uint8_t MonsterInfo_MM7::resWater |
◆ specialAbilityDamageDiceBonus
uint8_t MonsterInfo_MM7::specialAbilityDamageDiceBonus |
◆ specialAbilityDamageDiceRolls
uint8_t MonsterInfo_MM7::specialAbilityDamageDiceRolls |
◆ specialAbilityDamageDiceSides
uint8_t MonsterInfo_MM7::specialAbilityDamageDiceSides |
◆ specialAbilityType
uint8_t MonsterInfo_MM7::specialAbilityType |
◆ specialAttackLevel
uint8_t MonsterInfo_MM7::specialAttackLevel |
◆ specialAttackType
uint8_t MonsterInfo_MM7::specialAttackType |
◆ spell1Id
uint8_t MonsterInfo_MM7::spell1Id |
◆ spell1SkillMastery
uint16_t MonsterInfo_MM7::spell1SkillMastery |
◆ spell1UseChance
uint8_t MonsterInfo_MM7::spell1UseChance |
◆ spell2Id
uint8_t MonsterInfo_MM7::spell2Id |
◆ spell2SkillMastery
uint16_t MonsterInfo_MM7::spell2SkillMastery |
◆ spell2UseChance
uint8_t MonsterInfo_MM7::spell2UseChance |
◆ textureName
int32_t MonsterInfo_MM7::textureName |
◆ treasureDropChance
uint8_t MonsterInfo_MM7::treasureDropChance |
◆ treasureLevel
uint8_t MonsterInfo_MM7::treasureLevel |
◆ treasureType
uint8_t MonsterInfo_MM7::treasureType |
The documentation for this struct was generated from the following file: