#include <BSPModel.h>
◆ Clickable()
bool ODMFace::Clickable |
( |
| ) |
const |
|
inline |
◆ Contains()
bool ODMFace::Contains |
( |
const Vec3f & |
pos, |
|
|
int |
model_idx, |
|
|
int |
slack = 0 , |
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|
FaceAttributes |
override_plane = 0 |
|
) |
| const |
◆ Ethereal()
bool ODMFace::Ethereal |
( |
| ) |
const |
|
inline |
◆ Fluid()
bool ODMFace::Fluid |
( |
| ) |
const |
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inline |
◆ GetTexture()
◆ HasEventHint()
bool ODMFace::HasEventHint |
( |
| ) |
|
◆ Indoor_sky()
bool ODMFace::Indoor_sky |
( |
| ) |
const |
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inline |
◆ Invisible()
bool ODMFace::Invisible |
( |
| ) |
const |
|
inline |
◆ IsTextureFrameTable()
bool ODMFace::IsTextureFrameTable |
( |
| ) |
|
|
inline |
◆ Portal()
bool ODMFace::Portal |
( |
| ) |
const |
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inline |
◆ Pressure_Plate()
bool ODMFace::Pressure_Plate |
( |
| ) |
const |
|
inline |
◆ SetTexture()
void ODMFace::SetTexture |
( |
std::string_view |
filename | ) |
|
◆ ToggleIsTextureFrameTable()
void ODMFace::ToggleIsTextureFrameTable |
( |
| ) |
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inline |
◆ Visible()
bool ODMFace::Visible |
( |
| ) |
const |
|
inline |
◆ bVisible
uint8_t ODMFace::bVisible = 0 |
◆ facePlane
◆ index
◆ pBoundingBox
BBoxf ODMFace::pBoundingBox |
◆ pTextureUIDs
std::array<int16_t, 20> ODMFace::pTextureUIDs = {{}} |
◆ pTextureVIDs
std::array<int16_t, 20> ODMFace::pTextureVIDs = {{}} |
◆ pVertexIDs
std::array<int16_t, 20> ODMFace::pVertexIDs = {{}} |
◆ resource
void* ODMFace::resource = nullptr |
◆ sCogNumber
int16_t ODMFace::sCogNumber = 0 |
◆ sCogTriggeredID
int16_t ODMFace::sCogTriggeredID = 0 |
◆ sCogTriggerType
int16_t ODMFace::sCogTriggerType = 0 |
◆ sTextureDeltaU
int16_t ODMFace::sTextureDeltaU = 0 |
◆ sTextureDeltaV
int16_t ODMFace::sTextureDeltaV = 0 |
◆ texlayer
int ODMFace::texlayer = -1 |
◆ texunit
int ODMFace::texunit = -1 |
◆ uAttributes
FaceAttributes ODMFace::uAttributes = 0 |
◆ uNumVertices
uint8_t ODMFace::uNumVertices = 0 |
◆ uPolygonType
◆ uShadeType
uint8_t ODMFace::uShadeType = 0 |
◆ zCalc
The documentation for this struct was generated from the following files: