#include <BSPModel.h>
◆ Clickable()
| bool ODMFace::Clickable |
( |
| ) |
const |
|
inline |
◆ Contains()
| bool ODMFace::Contains |
( |
const Vec3f & |
pos, |
|
|
int |
model_idx, |
|
|
int |
slack = 0, |
|
|
FaceAttributes |
override_plane = 0 |
|
) |
| const |
◆ Ethereal()
| bool ODMFace::Ethereal |
( |
| ) |
const |
|
inline |
◆ Fluid()
| bool ODMFace::Fluid |
( |
| ) |
const |
|
inline |
◆ GetTexture()
◆ HasEventHint()
| bool ODMFace::HasEventHint |
( |
| ) |
|
◆ Indoor_sky()
| bool ODMFace::Indoor_sky |
( |
| ) |
const |
|
inline |
◆ Invisible()
| bool ODMFace::Invisible |
( |
| ) |
const |
|
inline |
◆ IsAnimated()
| bool ODMFace::IsAnimated |
( |
| ) |
|
|
inline |
◆ Portal()
| bool ODMFace::Portal |
( |
| ) |
const |
|
inline |
◆ Pressure_Plate()
| bool ODMFace::Pressure_Plate |
( |
| ) |
const |
|
inline |
◆ SetTexture()
| void ODMFace::SetTexture |
( |
std::string_view |
filename | ) |
|
◆ ToggleIsAnimated()
| void ODMFace::ToggleIsAnimated |
( |
| ) |
|
|
inline |
◆ Visible()
| bool ODMFace::Visible |
( |
| ) |
const |
|
inline |
◆ animationId
| int ODMFace::animationId = 0 |
◆ attributes
| FaceAttributes ODMFace::attributes = 0 |
◆ boundingBox
| BBoxf ODMFace::boundingBox |
◆ cogNumber
| int16_t ODMFace::cogNumber = 0 |
◆ eventId
| int16_t ODMFace::eventId = 0 |
◆ facePlane
◆ index
◆ numVertices
| uint8_t ODMFace::numVertices = 0 |
◆ polygonType
◆ texlayer
| int ODMFace::texlayer = -1 |
◆ texture
◆ textureDeltaU
| int16_t ODMFace::textureDeltaU = 0 |
◆ textureDeltaV
| int16_t ODMFace::textureDeltaV = 0 |
◆ textureUs
| std::array<int16_t, 20> ODMFace::textureUs = {{}} |
◆ textureVs
| std::array<int16_t, 20> ODMFace::textureVs = {{}} |
◆ texunit
| int ODMFace::texunit = -1 |
◆ vertexIds
| std::array<int16_t, 20> ODMFace::vertexIds = {{}} |
◆ zCalc
The documentation for this struct was generated from the following files: