#include <OpenGLShaderParams.h>
◆ submit()
| void OutBuildUniforms::submit |
( |
const OpenGLShader & |
shader | ) |
const |
◆ cameraPos
| Vec3f OutBuildUniforms::cameraPos |
◆ flowtimer
| int OutBuildUniforms::flowtimer = 0 |
◆ flowtimerms
| int OutBuildUniforms::flowtimerms = 0 |
◆ fogColor
| Colorf OutBuildUniforms::fogColor |
◆ fogEnd
| float OutBuildUniforms::fogEnd = 0 |
◆ fogMiddle
| float OutBuildUniforms::fogMiddle = 0 |
◆ fogStart
| float OutBuildUniforms::fogStart = 0 |
◆ gamma
| float OutBuildUniforms::gamma = 0 |
◆ pointLights
◆ projection
| glm::mat4 OutBuildUniforms::projection = {} |
◆ sun
◆ textureArray0
| int OutBuildUniforms::textureArray0 = 0 |
◆ view
| glm::mat4 OutBuildUniforms::view = {} |
◆ waterframe
| int OutBuildUniforms::waterframe = 0 |
◆ watertiles
| int OutBuildUniforms::watertiles = 1 |
The documentation for this struct was generated from the following files: