#include <EntitySnapshots.h>
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CharacterConditions_MM7 | conditions |
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uint64_t | experience |
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std::array< char, 16 > | name |
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uint8_t | sex |
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uint8_t | classType |
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uint8_t | currentFace |
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uint8_t | _pad |
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uint16_t | might |
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uint16_t | mightBonus |
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uint16_t | intelligence |
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uint16_t | intelligenceBonus |
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uint16_t | personality |
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uint16_t | personalityBonus |
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uint16_t | endurance |
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uint16_t | enduranceBonus |
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uint16_t | speed |
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uint16_t | speedBonus |
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uint16_t | accuracy |
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uint16_t | accuracyBonus |
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uint16_t | luck |
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uint16_t | luckBonus |
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int16_t | acModifier |
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uint16_t | level |
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int16_t | levelModifier |
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int16_t | ageModifier |
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int32_t | timer_E0 |
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int32_t | timer_E4 |
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int32_t | timer_E8 |
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int32_t | timer_EC |
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int32_t | timer_F0 |
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int32_t | timer_F4 |
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int32_t | timer_F8 |
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int32_t | timer_FC |
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int32_t | timer_100 |
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int32_t | timer_104 |
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std::array< uint16_t, 37 > | activeSkills |
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std::array< uint8_t, 64 > | achievedAwardsBits |
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std::array< bool, 99 > | haveSpell |
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std::array< char, 3 > | _pad2 |
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int32_t | pureLuckUsed |
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int32_t | pureSpeedUsed |
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int32_t | pureIntellectUsed |
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int32_t | pureEnduranceUsed |
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int32_t | purePersonalityUsed |
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int32_t | pureAccuracyUsed |
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int32_t | pureMightUsed |
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std::array< ItemGen_MM7, 126 > | inventoryItems |
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std::array< ItemGen_MM7, 12 > | unusedItems |
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std::array< int32_t, 126 > | inventoryMatrix |
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int16_t | resFireBase |
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int16_t | resAirBase |
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int16_t | resWaterBase |
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int16_t | resEarthBase |
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int16_t | resPhysicalBase |
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int16_t | resMagicBase |
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int16_t | resSpiritBase |
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int16_t | resMindBase |
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int16_t | resBodyBase |
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int16_t | resLightBase |
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int16_t | resDarkBase |
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int16_t | resFireBonus |
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int16_t | resAirBonus |
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int16_t | resWaterBonus |
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int16_t | resEarthBonus |
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int16_t | resPhysicalBonus |
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int16_t | resMagicBonus |
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int16_t | resSpiritBonus |
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int16_t | resMindBonus |
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int16_t | resBodyBonus |
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int16_t | resLightBonus |
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int16_t | resDarkBonus |
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std::array< SpellBuff_MM7, 24 > | playerBuffs |
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uint32_t | voiceId |
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int32_t | prevVoiceId |
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int32_t | prevFace |
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int32_t | field_192C |
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int32_t | field_1930 |
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int16_t | timeToRecovery |
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char | field_1936 |
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char | field_1937 |
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uint32_t | skillPoints |
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int32_t | health |
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int32_t | mana |
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uint32_t | birthYear |
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std::array< uint32_t, 16 > | equipment |
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std::array< int32_t, 49 > | field_1988 |
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char | field_1A4C |
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char | field_1A4D |
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char | lastOpenedSpellbookPage |
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uint8_t | quickSpell |
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std::array< uint8_t, 64 > | playerEventBits |
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char | someAttackBonus |
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char | field_1A91 |
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char | meleeDmgBonus |
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char | field_1A93 |
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char | rangedAttackBonus |
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char | field_1A95 |
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char | rangedDmgBonus |
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char | field_1A97 |
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char | fullHealthBonus |
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char | healthRelated |
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char | fullManaBonus |
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char | manaRelated |
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uint16_t | portrait |
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uint16_t | portraitTimePassed |
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uint16_t | portraitTimeLength |
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int16_t | portraitImageIndex |
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int32_t | talkAnimTime |
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int32_t | talkFrameSet |
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std::array< LloydBeacon_MM7, 5 > | installedBeacons |
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char | numDivineInterventionCasts |
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char | numArmageddonCasts |
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char | numFireSpikeCasts |
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char | field_1B3B |
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◆ _pad
◆ _pad2
std::array<char, 3> Player_MM7::_pad2 |
◆ accuracy
uint16_t Player_MM7::accuracy |
◆ accuracyBonus
uint16_t Player_MM7::accuracyBonus |
◆ achievedAwardsBits
std::array<uint8_t, 64> Player_MM7::achievedAwardsBits |
◆ acModifier
int16_t Player_MM7::acModifier |
◆ activeSkills
std::array<uint16_t, 37> Player_MM7::activeSkills |
◆ ageModifier
int16_t Player_MM7::ageModifier |
◆ birthYear
uint32_t Player_MM7::birthYear |
◆ classType
uint8_t Player_MM7::classType |
◆ conditions
◆ currentFace
uint8_t Player_MM7::currentFace |
◆ endurance
uint16_t Player_MM7::endurance |
◆ enduranceBonus
uint16_t Player_MM7::enduranceBonus |
◆ equipment
std::array<uint32_t, 16> Player_MM7::equipment |
◆ experience
uint64_t Player_MM7::experience |
◆ field_192C
int32_t Player_MM7::field_192C |
◆ field_1930
int32_t Player_MM7::field_1930 |
◆ field_1936
char Player_MM7::field_1936 |
◆ field_1937
char Player_MM7::field_1937 |
◆ field_1988
std::array<int32_t, 49> Player_MM7::field_1988 |
◆ field_1A4C
char Player_MM7::field_1A4C |
◆ field_1A4D
char Player_MM7::field_1A4D |
◆ field_1A91
char Player_MM7::field_1A91 |
◆ field_1A93
char Player_MM7::field_1A93 |
◆ field_1A95
char Player_MM7::field_1A95 |
◆ field_1A97
char Player_MM7::field_1A97 |
◆ field_1B3B
char Player_MM7::field_1B3B |
◆ fullHealthBonus
char Player_MM7::fullHealthBonus |
◆ fullManaBonus
char Player_MM7::fullManaBonus |
◆ haveSpell
std::array<bool, 99> Player_MM7::haveSpell |
◆ health
int32_t Player_MM7::health |
◆ healthRelated
char Player_MM7::healthRelated |
◆ installedBeacons
◆ intelligence
uint16_t Player_MM7::intelligence |
◆ intelligenceBonus
uint16_t Player_MM7::intelligenceBonus |
◆ inventoryItems
std::array<ItemGen_MM7, 126> Player_MM7::inventoryItems |
◆ inventoryMatrix
std::array<int32_t, 126> Player_MM7::inventoryMatrix |
◆ lastOpenedSpellbookPage
char Player_MM7::lastOpenedSpellbookPage |
◆ level
uint16_t Player_MM7::level |
◆ levelModifier
int16_t Player_MM7::levelModifier |
◆ luck
uint16_t Player_MM7::luck |
◆ luckBonus
uint16_t Player_MM7::luckBonus |
◆ mana
◆ manaRelated
char Player_MM7::manaRelated |
◆ meleeDmgBonus
char Player_MM7::meleeDmgBonus |
◆ might
uint16_t Player_MM7::might |
◆ mightBonus
uint16_t Player_MM7::mightBonus |
◆ name
std::array<char, 16> Player_MM7::name |
◆ numArmageddonCasts
char Player_MM7::numArmageddonCasts |
◆ numDivineInterventionCasts
char Player_MM7::numDivineInterventionCasts |
◆ numFireSpikeCasts
char Player_MM7::numFireSpikeCasts |
◆ personality
uint16_t Player_MM7::personality |
◆ personalityBonus
uint16_t Player_MM7::personalityBonus |
◆ playerBuffs
◆ playerEventBits
std::array<uint8_t, 64> Player_MM7::playerEventBits |
◆ portrait
uint16_t Player_MM7::portrait |
◆ portraitImageIndex
int16_t Player_MM7::portraitImageIndex |
◆ portraitTimeLength
uint16_t Player_MM7::portraitTimeLength |
◆ portraitTimePassed
uint16_t Player_MM7::portraitTimePassed |
◆ prevFace
int32_t Player_MM7::prevFace |
◆ prevVoiceId
int32_t Player_MM7::prevVoiceId |
◆ pureAccuracyUsed
int32_t Player_MM7::pureAccuracyUsed |
◆ pureEnduranceUsed
int32_t Player_MM7::pureEnduranceUsed |
◆ pureIntellectUsed
int32_t Player_MM7::pureIntellectUsed |
◆ pureLuckUsed
int32_t Player_MM7::pureLuckUsed |
◆ pureMightUsed
int32_t Player_MM7::pureMightUsed |
◆ purePersonalityUsed
int32_t Player_MM7::purePersonalityUsed |
◆ pureSpeedUsed
int32_t Player_MM7::pureSpeedUsed |
◆ quickSpell
uint8_t Player_MM7::quickSpell |
◆ rangedAttackBonus
char Player_MM7::rangedAttackBonus |
◆ rangedDmgBonus
char Player_MM7::rangedDmgBonus |
◆ resAirBase
int16_t Player_MM7::resAirBase |
◆ resAirBonus
int16_t Player_MM7::resAirBonus |
◆ resBodyBase
int16_t Player_MM7::resBodyBase |
◆ resBodyBonus
int16_t Player_MM7::resBodyBonus |
◆ resDarkBase
int16_t Player_MM7::resDarkBase |
◆ resDarkBonus
int16_t Player_MM7::resDarkBonus |
◆ resEarthBase
int16_t Player_MM7::resEarthBase |
◆ resEarthBonus
int16_t Player_MM7::resEarthBonus |
◆ resFireBase
int16_t Player_MM7::resFireBase |
◆ resFireBonus
int16_t Player_MM7::resFireBonus |
◆ resLightBase
int16_t Player_MM7::resLightBase |
◆ resLightBonus
int16_t Player_MM7::resLightBonus |
◆ resMagicBase
int16_t Player_MM7::resMagicBase |
◆ resMagicBonus
int16_t Player_MM7::resMagicBonus |
◆ resMindBase
int16_t Player_MM7::resMindBase |
◆ resMindBonus
int16_t Player_MM7::resMindBonus |
◆ resPhysicalBase
int16_t Player_MM7::resPhysicalBase |
◆ resPhysicalBonus
int16_t Player_MM7::resPhysicalBonus |
◆ resSpiritBase
int16_t Player_MM7::resSpiritBase |
◆ resSpiritBonus
int16_t Player_MM7::resSpiritBonus |
◆ resWaterBase
int16_t Player_MM7::resWaterBase |
◆ resWaterBonus
int16_t Player_MM7::resWaterBonus |
◆ sex
◆ skillPoints
uint32_t Player_MM7::skillPoints |
◆ someAttackBonus
char Player_MM7::someAttackBonus |
◆ speed
uint16_t Player_MM7::speed |
◆ speedBonus
uint16_t Player_MM7::speedBonus |
◆ talkAnimTime
int32_t Player_MM7::talkAnimTime |
◆ talkFrameSet
int32_t Player_MM7::talkFrameSet |
◆ timer_100
int32_t Player_MM7::timer_100 |
◆ timer_104
int32_t Player_MM7::timer_104 |
◆ timer_E0
int32_t Player_MM7::timer_E0 |
◆ timer_E4
int32_t Player_MM7::timer_E4 |
◆ timer_E8
int32_t Player_MM7::timer_E8 |
◆ timer_EC
int32_t Player_MM7::timer_EC |
◆ timer_F0
int32_t Player_MM7::timer_F0 |
◆ timer_F4
int32_t Player_MM7::timer_F4 |
◆ timer_F8
int32_t Player_MM7::timer_F8 |
◆ timer_FC
int32_t Player_MM7::timer_FC |
◆ timeToRecovery
int16_t Player_MM7::timeToRecovery |
◆ unusedItems
◆ voiceId
uint32_t Player_MM7::voiceId |
The documentation for this struct was generated from the following file: