#include <RenderEntities.h>
◆ operator==
◆ _rhw
      
        
          | float RenderVertexSoft::_rhw = 0 | 
      
 
 
◆ flt_2C
      
        
          | float RenderVertexSoft::flt_2C = 0 | 
      
 
 
      
        
          | float RenderVertexSoft::u = 0 | 
      
 
 
      
        
          | float RenderVertexSoft::v = 0 | 
      
 
 
◆ vWorldPosition
      
        
          | Vec3f RenderVertexSoft::vWorldPosition {} | 
      
 
 
◆ vWorldViewPosition
      
        
          | Vec3f RenderVertexSoft::vWorldViewPosition {} | 
      
 
 
◆ vWorldViewProjX
      
        
          | float RenderVertexSoft::vWorldViewProjX = 0 | 
      
 
 
◆ vWorldViewProjY
      
        
          | float RenderVertexSoft::vWorldViewProjY = 0 | 
      
 
 
The documentation for this struct was generated from the following file: