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Public Member Functions | Static Public Member Functions | Public Attributes | List of all members
SavegameList Struct Reference

#include <SaveLoad.h>

Public Member Functions

 SavegameList ()
 
void Reset ()
 

Static Public Member Functions

static void Initialize ()
 

Public Attributes

std::array< std::string, MAX_SAVE_SLOTSpFileList
 
std::array< bool, MAX_SAVE_SLOTSpSavegameUsedSlots
 
std::array< SaveGameHeader, MAX_SAVE_SLOTSpSavegameHeader
 
std::array< GraphicsImage *, MAX_SAVE_SLOTSpSavegameThumbnails
 
int numSavegameFiles = 0
 
int selectedSlot = 0
 
int saveListPosition = 0
 
std::string lastLoadedSave {}
 

Constructor & Destructor Documentation

◆ SavegameList()

SavegameList::SavegameList ( )

Member Function Documentation

◆ Initialize()

void SavegameList::Initialize ( )
static

◆ Reset()

void SavegameList::Reset ( )

Member Data Documentation

◆ lastLoadedSave

std::string SavegameList::lastLoadedSave {}

◆ numSavegameFiles

int SavegameList::numSavegameFiles = 0

◆ pFileList

std::array<std::string, MAX_SAVE_SLOTS> SavegameList::pFileList

◆ pSavegameHeader

std::array<SaveGameHeader, MAX_SAVE_SLOTS> SavegameList::pSavegameHeader

◆ pSavegameThumbnails

std::array<GraphicsImage *, MAX_SAVE_SLOTS> SavegameList::pSavegameThumbnails

◆ pSavegameUsedSlots

std::array<bool, MAX_SAVE_SLOTS> SavegameList::pSavegameUsedSlots

◆ saveListPosition

int SavegameList::saveListPosition = 0

◆ selectedSlot

int SavegameList::selectedSlot = 0

The documentation for this struct was generated from the following files: