#include <SaveLoad.h>
◆ SavegameList()
SavegameList::SavegameList |
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◆ Initialize()
void SavegameList::Initialize |
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◆ Reset()
void SavegameList::Reset |
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◆ lastLoadedSave
std::string SavegameList::lastLoadedSave {} |
◆ numSavegameFiles
int SavegameList::numSavegameFiles = 0 |
◆ pFileList
◆ pSavegameHeader
◆ pSavegameThumbnails
◆ pSavegameUsedSlots
◆ saveListPosition
int SavegameList::saveListPosition = 0 |
◆ selectedSlot
int SavegameList::selectedSlot = 0 |
The documentation for this struct was generated from the following files: