#include <Renderer.h>
◆ CalcSkyFrustumVec()
| void SkyBillboardStruct::CalcSkyFrustumVec |
( |
int |
a2, |
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int |
a3, |
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int |
a4, |
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int |
a5, |
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int |
a6, |
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int |
a7 |
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) |
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◆ CamFrontDot
| float SkyBillboardStruct::CamFrontDot |
◆ CamLeftDot
| float SkyBillboardStruct::CamLeftDot |
◆ CamVecFront_X
| float SkyBillboardStruct::CamVecFront_X |
◆ CamVecFront_Y
| float SkyBillboardStruct::CamVecFront_Y |
◆ CamVecFront_Z
| float SkyBillboardStruct::CamVecFront_Z |
◆ CamVecLeft_X
| float SkyBillboardStruct::CamVecLeft_X |
◆ CamVecLeft_Y
| float SkyBillboardStruct::CamVecLeft_Y |
◆ CamVecLeft_Z
| float SkyBillboardStruct::CamVecLeft_Z |
◆ field_0_party_dir_x
| float SkyBillboardStruct::field_0_party_dir_x |
◆ field_4_party_dir_y
| float SkyBillboardStruct::field_4_party_dir_y |
◆ field_8_party_dir_z
| float SkyBillboardStruct::field_8_party_dir_z |
The documentation for this struct was generated from the following files: