#include <SpellBuff.h>
◆ Active()
bool SpellBuff::Active |
( |
| ) |
const |
|
inline |
- Original binary offset:
- 0x42EB31 Active is state where spell buff is in effect
◆ Apply()
- Original binary offset:
- 0x4584E0 TODO(pskelton): check for inconsistent use of caster caster = 0 for external source (potion / npc), 1 based for party character index
◆ Expired()
bool SpellBuff::Expired |
( |
| ) |
const |
|
inline |
Expired is state where spell buff is not in effect after previously being active
◆ GetExpireTime()
Time & SpellBuff::GetExpireTime |
( |
| ) |
|
|
inline |
◆ Inactive()
bool SpellBuff::Inactive |
( |
| ) |
const |
|
inline |
Inactive is state where spell buff is not in effect (includes state expired)
◆ IsBuffExpiredToTime()
bool SpellBuff::IsBuffExpiredToTime |
( |
Time |
time | ) |
|
- Original binary offset:
- 0x4585CA
◆ Reset()
void SpellBuff::Reset |
( |
| ) |
|
- Original binary offset:
- 0x458585
◆ caster
uint8_t SpellBuff::caster = 0 |
◆ expireTime
Time SpellBuff::expireTime |
◆ isGMBuff
bool SpellBuff::isGMBuff = false |
◆ overlayID
uint16_t SpellBuff::overlayID = 0 |
◆ power
uint16_t SpellBuff::power = 0 |
◆ skillMastery
The documentation for this struct was generated from the following files: