#include <EntitySnapshots.h>
◆ animationName
      
        
          | std::array<char, 12> SpriteFrame_MM6::animationName | 
      
 
 
◆ flags
      
        
          | int32_t SpriteFrame_MM6::flags | 
      
 
 
◆ frameLength
      
        
          | int16_t SpriteFrame_MM6::frameLength | 
      
 
 
◆ glowRadius
      
        
          | int16_t SpriteFrame_MM6::glowRadius | 
      
 
 
◆ hwSpriteIds
      
        
          | std::array<int16_t, 8> SpriteFrame_MM6::hwSpriteIds | 
      
 
 
◆ paletteId
      
        
          | int16_t SpriteFrame_MM6::paletteId | 
      
 
 
◆ paletteIndex
      
        
          | int16_t SpriteFrame_MM6::paletteIndex | 
      
 
 
◆ scale
      
        
          | int32_t SpriteFrame_MM6::scale | 
      
 
 
◆ textureName
      
        
          | std::array<char, 12> SpriteFrame_MM6::textureName | 
      
 
 
The documentation for this struct was generated from the following file: