#include <EntitySnapshots.h>
◆ animTime
int16_t SpriteFrame_MM6::animTime |
◆ flags
int32_t SpriteFrame_MM6::flags |
◆ glowRadius
int16_t SpriteFrame_MM6::glowRadius |
◆ hwSpriteIds
std::array<int16_t, 8> SpriteFrame_MM6::hwSpriteIds |
◆ iconName
std::array<char, 12> SpriteFrame_MM6::iconName |
◆ paletteId
int16_t SpriteFrame_MM6::paletteId |
◆ paletteIndex
int16_t SpriteFrame_MM6::paletteIndex |
◆ scale
int32_t SpriteFrame_MM6::scale |
◆ textureName
std::array<char, 12> SpriteFrame_MM6::textureName |
The documentation for this struct was generated from the following file: