#include <EntitySnapshots.h>
◆ animationName
| std::array<char, 12> SpriteFrame_MM6::animationName |
◆ flags
| int32_t SpriteFrame_MM6::flags |
◆ frameLength
| int16_t SpriteFrame_MM6::frameLength |
◆ glowRadius
| int16_t SpriteFrame_MM6::glowRadius |
◆ hwSpriteIds
| std::array<int16_t, 8> SpriteFrame_MM6::hwSpriteIds |
◆ paletteId
| int16_t SpriteFrame_MM6::paletteId |
◆ paletteIndex
| int16_t SpriteFrame_MM6::paletteIndex |
◆ scale
| int32_t SpriteFrame_MM6::scale |
◆ textureName
| std::array<char, 12> SpriteFrame_MM6::textureName |
The documentation for this struct was generated from the following file: