#include <OpenGLShaderParams.h>
◆ submit()
| void TerrainUniforms::submit |
( |
const OpenGLShader & |
shader | ) |
const |
◆ cameraPos
| Vec3f TerrainUniforms::cameraPos |
◆ fogColor
| Colorf TerrainUniforms::fogColor |
◆ fogEnd
| float TerrainUniforms::fogEnd = 0 |
◆ fogMiddle
| float TerrainUniforms::fogMiddle = 0 |
◆ fogStart
| float TerrainUniforms::fogStart = 0 |
◆ gamma
| float TerrainUniforms::gamma = 0 |
◆ pointLights
◆ projection
| glm::mat4 TerrainUniforms::projection = {} |
◆ sun
◆ textureArray0
| int TerrainUniforms::textureArray0 = 0 |
◆ textureArray1
| int TerrainUniforms::textureArray1 = 1 |
◆ view
| glm::mat4 TerrainUniforms::view = {} |
◆ waterframe
| int TerrainUniforms::waterframe = 0 |
The documentation for this struct was generated from the following files: