OpenEnroth 0259030
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Public Member Functions | Public Attributes | List of all members
TerrainUniforms Struct Reference

#include <OpenGLShaderParams.h>

Public Member Functions

void submit (const OpenGLShader &shader) const
 

Public Attributes

glm::mat4 projection = {}
 
glm::mat4 view = {}
 
Vec3f cameraPos
 
Colorf fogColor
 
float fogStart = 0
 
float fogMiddle = 0
 
float fogEnd = 0
 
float gamma = 0
 
int waterframe = 0
 
int textureArray0 = 0
 
int textureArray1 = 1
 
SunLightUniform sun
 
std::array< PointLightUniform, 20 > pointLights
 

Member Function Documentation

◆ submit()

void TerrainUniforms::submit ( const OpenGLShader shader) const

Member Data Documentation

◆ cameraPos

Vec3f TerrainUniforms::cameraPos

◆ fogColor

Colorf TerrainUniforms::fogColor

◆ fogEnd

float TerrainUniforms::fogEnd = 0

◆ fogMiddle

float TerrainUniforms::fogMiddle = 0

◆ fogStart

float TerrainUniforms::fogStart = 0

◆ gamma

float TerrainUniforms::gamma = 0

◆ pointLights

std::array<PointLightUniform, 20> TerrainUniforms::pointLights

◆ projection

glm::mat4 TerrainUniforms::projection = {}

◆ sun

SunLightUniform TerrainUniforms::sun

◆ textureArray0

int TerrainUniforms::textureArray0 = 0

◆ textureArray1

int TerrainUniforms::textureArray1 = 1

◆ view

glm::mat4 TerrainUniforms::view = {}

◆ waterframe

int TerrainUniforms::waterframe = 0

The documentation for this struct was generated from the following files: