#include <EntitySnapshots.h>
◆ dtFixpoint
| int32_t Timer_MM7::dtFixpoint |
Time delta since the last frame in fixpoint realtime seconds. Not used in OE.
◆ field_18
| int32_t Timer_MM7::field_18 |
◆ lastFrameTime
| uint32_t Timer_MM7::lastFrameTime |
OS tick count, converted to game ticks, at the time of the last frame.
◆ paused
| uint32_t Timer_MM7::paused |
Actually a bool. Whether the timer is paused.
◆ pauseTime
| uint32_t Timer_MM7::pauseTime |
OS tick count, converted to game ticks, when the timer was paused. Not used anywhere by the engine, so we just set it to 0.
◆ ready
| uint32_t Timer_MM7::ready |
Not used by the engine, was set to true for event timer & to false for misc timer. Misc timer is never serialized, so we set it to true unconditionally.
◆ timeElapsed
| uint32_t Timer_MM7::timeElapsed |
Game ticks since the last frame.
◆ totalGameTimeElapsed
| uint32_t Timer_MM7::totalGameTimeElapsed |
Total game ticks elapsed.
◆ turnBased
| int32_t Timer_MM7::turnBased |
Actually a bool. Means the timer is in turn-based mode.
◆ turnBasedTime
| int32_t Timer_MM7::turnBasedTime |
OS tick count, converted to ticks, when the turn-based mode was enabled for this timer. Not used anywhere by the engine, so we just set it to 0.
The documentation for this struct was generated from the following file: