OpenEnroth 73e68f7
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#include <string>
#include <utility>
#include <functional>
#include <tl/generator.hpp>
#include "Engine/Events/EventInterpreter.h"
#include "Engine/Events/EventIR.h"
#include "Engine/Events/Processor.h"
#include "Engine/Party.h"
#include "Engine/Graphics/Indoor.h"
#include "Engine/Graphics/Weather.h"
#include "Engine/Objects/Decoration.h"
#include "Engine/Objects/SpriteObject.h"
#include "Engine/Objects/Chest.h"
#include "Engine/Objects/Actor.h"
#include "Engine/Random/Random.h"
#include "Engine/Tables/ItemTable.h"
#include "Engine/Spells/Spells.h"
#include "Engine/Engine.h"
#include "Engine/MapInfo.h"
#include "Media/Audio/AudioPlayer.h"
#include "Media/MediaPlayer.h"
#include "Utility/Math/TrigLut.h"
#include "Utility/String/Transformations.h"
#include "GUI/GUIProgressBar.h"
#include "GUI/GUIMessageQueue.h"
#include "GUI/UI/UIHouses.h"
#include "GUI/UI/UIDialogue.h"
#include "GUI/UI/UIBranchlessDialogue.h"
#include "GUI/UI/UITransition.h"
#include "GUI/UI/UIStatusBar.h"
Functions | |
static bool | checkSeason (Season season) |
void | spawnMonsters (int16_t typeindex, int16_t level, int count, Vec3f pos, int group, int uUniqueName) |
static tl::generator< Character & > | iterateCharacters (CharacterChoosePolicy who, RandomEngine *rng) |
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static |
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static |
void spawnMonsters | ( | int16_t | typeindex, |
int16_t | level, | ||
int | count, | ||
Vec3f | pos, | ||
int | group, | ||
int | uUniqueName | ||
) |