OpenEnroth 73e68f7
|
#include "GameBindings.h"
#include <string_view>
#include <memory>
#include <vector>
#include <ranges>
#include <optional>
#include <sol/sol.hpp>
#include "Engine/Party.h"
#include "Engine/Graphics/Renderer/Renderer.h"
#include "Engine/Tables/ItemTable.h"
#include "Engine/Random/Random.h"
#include "Engine/mm7_data.h"
#include "Library/Logger/Logger.h"
#include "Media/Audio/AudioPlayer.h"
#include "Media/Audio/SoundList.h"
#include "GUI/GUIWindow.h"
Functions | |
Character * | getCharacterByIndex (int characterIndex) |
sol::table | createCharacterConditionTable (sol::state_view &luaState, const Character &character) |
sol::table | createCharacterSkillsTable (sol::state_view &luaState, const Character &character) |
sol::table createCharacterConditionTable | ( | sol::state_view & | luaState, |
const Character & | character | ||
) |
sol::table createCharacterSkillsTable | ( | sol::state_view & | luaState, |
const Character & | character | ||
) |
Character * getCharacterByIndex | ( | int | characterIndex | ) |