OpenEnroth 73e68f7
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Functions
GameBindings.cpp File Reference
#include "GameBindings.h"
#include <string_view>
#include <memory>
#include <vector>
#include <ranges>
#include <optional>
#include <sol/sol.hpp>
#include "Engine/Party.h"
#include "Engine/Graphics/Renderer/Renderer.h"
#include "Engine/Tables/ItemTable.h"
#include "Engine/Random/Random.h"
#include "Engine/mm7_data.h"
#include "Library/Logger/Logger.h"
#include "Media/Audio/AudioPlayer.h"
#include "Media/Audio/SoundList.h"
#include "GUI/GUIWindow.h"

Functions

CharactergetCharacterByIndex (int characterIndex)
 
sol::table createCharacterConditionTable (sol::state_view &luaState, const Character &character)
 
sol::table createCharacterSkillsTable (sol::state_view &luaState, const Character &character)
 

Function Documentation

◆ createCharacterConditionTable()

sol::table createCharacterConditionTable ( sol::state_view &  luaState,
const Character character 
)

◆ createCharacterSkillsTable()

sol::table createCharacterSkillsTable ( sol::state_view &  luaState,
const Character character 
)

◆ getCharacterByIndex()

Character * getCharacterByIndex ( int  characterIndex)