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Functions
SpriteEnumFunctions.h File Reference
#include <cassert>
#include "SpriteEnums.h"

Functions

SpriteId impactSprite (SpriteId projectile)
 
bool isMonsterProjectileSprite (SpriteId sprite)
 

Function Documentation

◆ impactSprite()

SpriteId impactSprite ( SpriteId  projectile)
inline

◆ isMonsterProjectileSprite()

bool isMonsterProjectileSprite ( SpriteId  sprite)
inline
Parameters
spriteSprite id to check.
Returns
Whether sprite is a sprite for a monster projectile attack. Note that monsters can also attack with spells, and this function only checks for non-spell projectile attacks.
See also
spriteForMonsterProjectile