#include <OpenALSample16.h>
◆ AudioSample16()
AudioSample16::AudioSample16 |
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inline |
◆ ~AudioSample16()
AudioSample16::~AudioSample16 |
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overridevirtual |
◆ Close()
void AudioSample16::Close |
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protected |
◆ defaultSource()
void AudioSample16::defaultSource |
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protected |
◆ IsStopped()
bool AudioSample16::IsStopped |
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overridevirtual |
◆ IsValid()
bool AudioSample16::IsValid |
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overridevirtual |
◆ Open()
◆ Pause()
bool AudioSample16::Pause |
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overridevirtual |
◆ Play()
bool AudioSample16::Play |
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bool |
loop = false , |
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bool |
positioned = false |
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overridevirtual |
◆ Resume()
bool AudioSample16::Resume |
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overridevirtual |
◆ SetPosition()
bool AudioSample16::SetPosition |
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float |
x, |
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float |
y, |
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float |
z, |
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float |
max_dist |
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overridevirtual |
◆ SetVolume()
bool AudioSample16::SetVolume |
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float |
volume | ) |
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overridevirtual |
◆ Stop()
bool AudioSample16::Stop |
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overridevirtual |
◆ _maxDistance
float AudioSample16::_maxDistance = 0.0 |
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protected |
◆ _position
Vec3f AudioSample16::_position = Vec3f(0.0, 0.0, 0.0) |
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protected |
◆ _volume
float AudioSample16::_volume = 0.0 |
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protected |
◆ al_source
ALuint AudioSample16::al_source = -1 |
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protected |
◆ pDataSource
The documentation for this class was generated from the following files: