#include <AudioSample.h>
◆ IAudioSample()
| IAudioSample::IAudioSample |
( |
| ) |
|
|
inline |
◆ ~IAudioSample()
| virtual IAudioSample::~IAudioSample |
( |
| ) |
|
|
inlinevirtual |
◆ IsStopped()
| virtual bool IAudioSample::IsStopped |
( |
| ) |
|
|
pure virtual |
◆ IsValid()
| virtual bool IAudioSample::IsValid |
( |
| ) |
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|
pure virtual |
◆ Open()
◆ Pause()
| virtual bool IAudioSample::Pause |
( |
| ) |
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pure virtual |
◆ Play()
| virtual bool IAudioSample::Play |
( |
bool |
loop = false, |
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bool |
positioned = false |
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) |
| |
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pure virtual |
◆ Resume()
| virtual bool IAudioSample::Resume |
( |
| ) |
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pure virtual |
◆ SetPosition()
| virtual bool IAudioSample::SetPosition |
( |
float |
x, |
|
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float |
y, |
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|
float |
z, |
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|
float |
max_dist |
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) |
| |
|
pure virtual |
◆ SetVolume()
| virtual bool IAudioSample::SetVolume |
( |
float |
volume | ) |
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|
pure virtual |
◆ Stop()
| virtual bool IAudioSample::Stop |
( |
| ) |
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|
pure virtual |
The documentation for this class was generated from the following file: