#include <BSPModel.h>
◆ field_40
| int32_t BSPModel::field_40 = 0 |
◆ index
◆ pBoundingBox
| BBoxi BSPModel::pBoundingBox = {0, 0, 0, 0, 0, 0} |
◆ pFaces
| std::vector<ODMFace> BSPModel::pFaces |
◆ pFacesOrdering
| std::vector<uint16_t> BSPModel::pFacesOrdering |
◆ pModelName
| std::string BSPModel::pModelName |
◆ pModelName2
| std::string BSPModel::pModelName2 |
◆ pNodes
| std::vector<BSPNode> BSPModel::pNodes |
◆ pVertices
| std::vector<Vec3f> BSPModel::pVertices |
◆ sBoundingRadius
| float BSPModel::sBoundingRadius = 0 |
◆ sCenterX
| int32_t BSPModel::sCenterX = 0 |
◆ sCenterY
| int32_t BSPModel::sCenterY = 0 |
◆ sSomeOtherMaxX
| int32_t BSPModel::sSomeOtherMaxX = 0 |
◆ sSomeOtherMaxY
| int32_t BSPModel::sSomeOtherMaxY = 0 |
◆ sSomeOtherMaxZ
| int32_t BSPModel::sSomeOtherMaxZ = 0 |
◆ sSomeOtherMinX
| int32_t BSPModel::sSomeOtherMinX = 0 |
◆ sSomeOtherMinY
| int32_t BSPModel::sSomeOtherMinY = 0 |
◆ sSomeOtherMinZ
| int32_t BSPModel::sSomeOtherMinZ = 0 |
◆ vBoundingCenter
| Vec3f BSPModel::vBoundingCenter {} |
◆ vPosition
| Vec3f BSPModel::vPosition {} |
The documentation for this class was generated from the following file: