#include <BSPModel.h>
◆ field_40
int32_t BSPModel::field_40 = 0 |
◆ index
◆ pBoundingBox
BBoxi BSPModel::pBoundingBox = {0, 0, 0, 0, 0, 0} |
◆ pFaces
std::vector<ODMFace> BSPModel::pFaces |
◆ pFacesOrdering
std::vector<uint16_t> BSPModel::pFacesOrdering |
◆ pModelName
std::string BSPModel::pModelName |
◆ pModelName2
std::string BSPModel::pModelName2 |
◆ pNodes
std::vector<BSPNode> BSPModel::pNodes |
◆ pVertices
std::vector<Vec3f> BSPModel::pVertices |
◆ sBoundingRadius
float BSPModel::sBoundingRadius = 0 |
◆ sCenterX
int32_t BSPModel::sCenterX = 0 |
◆ sCenterY
int32_t BSPModel::sCenterY = 0 |
◆ sSomeOtherMaxX
int32_t BSPModel::sSomeOtherMaxX = 0 |
◆ sSomeOtherMaxY
int32_t BSPModel::sSomeOtherMaxY = 0 |
◆ sSomeOtherMaxZ
int32_t BSPModel::sSomeOtherMaxZ = 0 |
◆ sSomeOtherMinX
int32_t BSPModel::sSomeOtherMinX = 0 |
◆ sSomeOtherMinY
int32_t BSPModel::sSomeOtherMinY = 0 |
◆ sSomeOtherMinZ
int32_t BSPModel::sSomeOtherMinZ = 0 |
◆ vBoundingCenter
Vec3f BSPModel::vBoundingCenter {} |
◆ vPosition
Vec3f BSPModel::vPosition {} |
The documentation for this class was generated from the following file: