#include <BSPModel.h>
◆ field_40
      
        
          | int32_t BSPModel::field_40 = 0 | 
        
      
 
 
◆ index
◆ pBoundingBox
      
        
          | BBoxi BSPModel::pBoundingBox = {0, 0, 0, 0, 0, 0} | 
        
      
 
 
◆ pFaces
      
        
          | std::vector<ODMFace> BSPModel::pFaces | 
        
      
 
 
◆ pFacesOrdering
      
        
          | std::vector<uint16_t> BSPModel::pFacesOrdering | 
        
      
 
 
◆ pModelName
      
        
          | std::string BSPModel::pModelName | 
        
      
 
 
◆ pModelName2
      
        
          | std::string BSPModel::pModelName2 | 
        
      
 
 
◆ pNodes
      
        
          | std::vector<BSPNode> BSPModel::pNodes | 
        
      
 
 
◆ pVertices
      
        
          | std::vector<Vec3f> BSPModel::pVertices | 
        
      
 
 
◆ sBoundingRadius
      
        
          | float BSPModel::sBoundingRadius = 0 | 
        
      
 
 
◆ sCenterX
      
        
          | int32_t BSPModel::sCenterX = 0 | 
        
      
 
 
◆ sCenterY
      
        
          | int32_t BSPModel::sCenterY = 0 | 
        
      
 
 
◆ sSomeOtherMaxX
      
        
          | int32_t BSPModel::sSomeOtherMaxX = 0 | 
        
      
 
 
◆ sSomeOtherMaxY
      
        
          | int32_t BSPModel::sSomeOtherMaxY = 0 | 
        
      
 
 
◆ sSomeOtherMaxZ
      
        
          | int32_t BSPModel::sSomeOtherMaxZ = 0 | 
        
      
 
 
◆ sSomeOtherMinX
      
        
          | int32_t BSPModel::sSomeOtherMinX = 0 | 
        
      
 
 
◆ sSomeOtherMinY
      
        
          | int32_t BSPModel::sSomeOtherMinY = 0 | 
        
      
 
 
◆ sSomeOtherMinZ
      
        
          | int32_t BSPModel::sSomeOtherMinZ = 0 | 
        
      
 
 
◆ vBoundingCenter
      
        
          | Vec3f BSPModel::vBoundingCenter {} | 
        
      
 
 
◆ vPosition
      
        
          | Vec3f BSPModel::vPosition {} | 
        
      
 
 
The documentation for this class was generated from the following file: