#include <CharacterConditions.h>
◆ get()
◆ has()
bool CharacterConditions::has |
( |
Condition |
condition | ) |
const |
|
inline |
◆ hasAny()
bool CharacterConditions::hasAny |
( |
std::initializer_list< Condition > |
conditions | ) |
const |
|
inline |
◆ hasNone()
bool CharacterConditions::hasNone |
( |
std::initializer_list< Condition > |
conditions | ) |
const |
|
inline |
◆ reset()
void CharacterConditions::reset |
( |
Condition |
condition | ) |
|
|
inline |
◆ resetAll()
void CharacterConditions::resetAll |
( |
| ) |
|
|
inline |
◆ set()
◆ reconstruct
◆ snapshot
◆ _times
Game time when condition has started. Zero means that the character doesn't have a condition.
The documentation for this class was generated from the following file: