#include <EventIR.h>
◆ parse()
◆ toString()
std::string EventIR::toString |
( |
| ) |
const |
struct { ... } EventIR::actor_descr |
struct { ... } EventIR::actor_flag_descr |
◆ alt_halfmin_interval
int EventIR::alt_halfmin_interval |
◆ attr
◆ can_show_npc_dialogue
int EventIR::can_show_npc_dialogue |
struct { ... } EventIR::check_skill_descr |
struct { ... } EventIR::chest_flag_descr |
◆ chest_id
◆ cog
◆ count
◆ daily_start_hour
int EventIR::daily_start_hour |
◆ daily_start_minute
int EventIR::daily_start_minute |
◆ daily_start_second
int EventIR::daily_start_second |
◆ damage
struct { ... } EventIR::damage_descr |
◆ damage_type
union { ... } EventIR::data |
◆ door_action
struct { ... } EventIR::door_descr |
◆ door_id
◆ event_id
◆ exit_pic_id
◆ face_bit
struct { ... } EventIR::faces_bit_descr |
◆ flag
◆ fromx
◆ fromy
◆ fromz
struct { ... } EventIR::give_item_descr |
◆ greeting
◆ group
◆ groups_id
◆ hide
◆ house_id
◆ id
◆ index
◆ is_enable [1/2]
◆ is_enable [2/2]
◆ is_give
◆ is_monthly
◆ is_nop
◆ is_on
◆ is_set
◆ is_weekly
◆ is_yearly
◆ item
◆ item_id
◆ level
struct { ... } EventIR::light_descr |
◆ light_id
◆ location_id
struct { ... } EventIR::monster_descr |
struct { ... } EventIR::move_map_descr |
◆ movie_unknown_field
int EventIR::movie_unknown_field |
◆ name_id
struct { ... } EventIR::npc_descr |
struct { ... } EventIR::npc_groups_descr |
◆ npc_id
struct { ... } EventIR::npc_item_descr |
struct { ... } EventIR::npc_move_descr |
struct { ... } EventIR::npc_topic_descr |
◆ num
◆ param
◆ pitch
◆ policy
◆ portrait_id
◆ random_goto
std::array<int, 6> EventIR::random_goto |
struct { ... } EventIR::random_goto_descr |
◆ random_goto_len
int EventIR::random_goto_len |
◆ random_rotate
bool EventIR::random_rotate |
◆ season
◆ skill_level
◆ skill_mastery
◆ skill_type
struct { ... } EventIR::snow_descr |
struct { ... } EventIR::sound_descr |
◆ sound_id
◆ speech_id
◆ speed
struct { ... } EventIR::spell_descr |
◆ spell_id
◆ spell_level
◆ spell_mastery
◆ sprite
struct { ... } EventIR::sprite_texture_descr |
◆ step
◆ str
struct { ... } EventIR::summon_item_descr |
◆ target_step
◆ text_id
struct { ... } EventIR::timer_descr |
◆ tox
◆ toy
◆ toz
◆ treasure_level
◆ treasure_type
◆ type [1/3]
◆ type [2/3]
◆ type [3/3]
◆ value
struct { ... } EventIR::variable_descr |
◆ who
◆ yaw
◆ zspeed
The documentation for this class was generated from the following files: