#include <GUIMessageQueue.h>
◆ GUIMessageQueue()
GUIMessageQueue::GUIMessageQueue |
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inline |
◆ addMessageCurrentFrame()
void GUIMessageQueue::addMessageCurrentFrame |
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UIMessageType |
msg, |
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int |
param = 0 , |
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int |
param2 = 0 |
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inline |
◆ addMessageNextFrame()
void GUIMessageQueue::addMessageNextFrame |
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UIMessageType |
msg, |
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int |
param = 0 , |
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int |
param2 = 0 |
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inline |
◆ clear()
void GUIMessageQueue::clear |
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◆ clearAll()
void GUIMessageQueue::clearAll |
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◆ haveMessages()
bool GUIMessageQueue::haveMessages |
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inline |
◆ peekMessage()
void GUIMessageQueue::peekMessage |
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UIMessageType * |
msg, |
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int * |
param, |
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int * |
param2 |
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) |
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inline |
◆ popMessage()
void GUIMessageQueue::popMessage |
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UIMessageType * |
msg, |
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int * |
param, |
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int * |
param2 |
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) |
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inline |
◆ swapFrames()
void GUIMessageQueue::swapFrames |
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inline |
◆ _currentFrameQueue
◆ _nextFrameQueue
The documentation for this class was generated from the following file: