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Public Member Functions | Protected Attributes | List of all members
GUIWindow_GameOver Class Reference

#include <UIGameOver.h>

Inheritance diagram for GUIWindow_GameOver:
GUIWindow

Public Member Functions

 GUIWindow_GameOver (UIMessageType releaseEvent=UIMSG_OnGameOverWindowClose)
 
virtual ~GUIWindow_GameOver ()
 
virtual void Update () override
 
virtual void Release () override
 
bool toggleAndTestFinished ()
 
- Public Member Functions inherited from GUIWindow
 GUIWindow ()
 
 GUIWindow (WindowType windowType, Pointi position, Sizei dimensions, std::string_view hint={})
 
virtual ~GUIWindow ()=default
 
GUIButtonCreateButton (Pointi position, Sizei dimensions, int uButtonType, int uData, UIMessageType msg, unsigned int msg_param, InputAction action=INPUT_ACTION_INVALID, std::string_view label={}, const std::vector< GraphicsImage * > &textures={})
 
GUIButtonCreateButton (std::string id, Pointi position, Sizei dimensions, int uButtonType, int uData, UIMessageType msg, unsigned int msg_param, InputAction action=INPUT_ACTION_INVALID, std::string_view label={}, const std::vector< GraphicsImage * > &textures={})
 
bool Contains (unsigned int x, unsigned int y)
 
void DrawFlashingInputCursor (int uX, int uY, GUIFont *a2)
 
int DrawTextInRect (GUIFont *font, Pointi position, Color color, std::string_view text, int rect_width, int reverse_text)
 
void DrawText (GUIFont *font, Pointi position, Color color, std::string_view text, int maxY=0, Color shadowColor=colorTable.Black)
 
void DrawTitleText (GUIFont *font, int horizontalMargin, int verticalMargin, Color color, std::string_view text, int lineSpacing)
 
void DrawShops_next_generation_time_string (Duration time)
 
void DrawMessageBox (bool inside_game_viewport)
 
GUIButtonGetControl (unsigned int uID)
 
void setKeyboardControlGroup (int buttonsCount, bool msgOnSelect, int selectStep, int initialPosition)
 
virtual void Update ()
 
virtual void Release ()
 
void DeleteButtons ()
 
Recti frameRect () const
 

Protected Attributes

UIMessageType _releaseEvent = UIMSG_0
 
bool _showPopUp = false
 

Additional Inherited Members

- Static Public Member Functions inherited from GUIWindow
static void InitializeGUI ()
 
- Public Attributes inherited from GUIWindow
int uFrameWidth = 0
 
int uFrameHeight = 0
 
int uFrameX = 0
 
int uFrameY = 0
 
int uFrameZ = 0
 
int uFrameW = 0
 
WindowType eWindowType = WINDOW_null
 
int field_24 = 0
 
int pNumPresenceButton = 0
 
int pCurrentPosActiveItem = 0
 
bool _msgOnKeyboardSelect = true
 
int _selectStep = 0
 
int pStartingPosActiveItem = 0
 
WindowInputStatus keyboard_input_status = WINDOW_INPUT_NONE
 
bool receives_keyboard_input = false
 
std::string sHint
 
std::vector< GUIButton * > vButtons
 
std::shared_ptr< Io::Mousemouse = nullptr
 

Constructor & Destructor Documentation

◆ GUIWindow_GameOver()

GUIWindow_GameOver::GUIWindow_GameOver ( UIMessageType  releaseEvent = UIMSG_OnGameOverWindowClose)
explicit

◆ ~GUIWindow_GameOver()

virtual GUIWindow_GameOver::~GUIWindow_GameOver ( )
inlinevirtual

Member Function Documentation

◆ Release()

void GUIWindow_GameOver::Release ( )
overridevirtual

Reimplemented from GUIWindow.

◆ toggleAndTestFinished()

bool GUIWindow_GameOver::toggleAndTestFinished ( )

◆ Update()

void GUIWindow_GameOver::Update ( )
overridevirtual

Reimplemented from GUIWindow.

Member Data Documentation

◆ _releaseEvent

UIMessageType GUIWindow_GameOver::_releaseEvent = UIMSG_0
protected

◆ _showPopUp

bool GUIWindow_GameOver::_showPopUp = false
protected

The documentation for this class was generated from the following files: