#include <UIGameOver.h>
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| | GUIWindow_GameOver (UIMessageType releaseEvent=UIMSG_OnGameOverWindowClose) |
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| virtual | ~GUIWindow_GameOver () |
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| virtual void | Update () override |
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| virtual void | Release () override |
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| bool | toggleAndTestFinished () |
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| | GUIWindow (WindowType windowType, Pointi position, Sizei dimensions, std::string_view hint={}) |
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| virtual | ~GUIWindow () |
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| | GUIWindow (const GUIWindow &other)=delete |
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| GUIWindow & | operator= (const GUIWindow &other)=delete |
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| GUIButton * | CreateButton (Pointi position, Sizei dimensions, int uButtonType, int uData, UIMessageType msg, unsigned int msg_param, InputAction action=INPUT_ACTION_INVALID, std::string_view label={}, const std::vector< GraphicsImage * > &textures={}) |
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| GUIButton * | CreateButton (std::string id, Pointi position, Sizei dimensions, int uButtonType, int uData, UIMessageType msg, unsigned int msg_param, InputAction action=INPUT_ACTION_INVALID, std::string_view label={}, const std::vector< GraphicsImage * > &textures={}) |
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| bool | Contains (unsigned int x, unsigned int y) |
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| int | DrawTextInRect (GUIFont *font, Pointi position, Color color, std::string_view text, int rect_width, int reverse_text) |
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| void | DrawDialoguePanel (std::string_view text) |
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| GUIButton * | GetControl (unsigned int uID) |
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| void | setKeyboardControlGroup (int buttonsCount, bool msgOnSelect, int selectStep, int initialPosition) |
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| virtual void | Update () |
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| virtual void | Release () |
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| void | DeleteButtons () |
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| static void | InitializeGUI () |
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| static void | DrawText (GUIFont *font, Pointi position, Color color, std::string_view text, Recti frameRect, int maxY=0, Color shadowColor=colorTable.Black) |
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| static void | DrawTitleText (GUIFont *font, int horizontalMargin, int verticalMargin, Color color, std::string_view text, int lineSpacing, Recti frameRect) |
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| static void | DrawFlashingInputCursor (int uX, int uY, GUIFont *a2, Recti frameRect) |
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| static void | DrawShops_next_generation_time_string (Duration time, Recti frameRect) |
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| static void | DrawMessageBox (bool inside_game_viewport, Recti &frameRect, std::string hint) |
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| Recti | frameRect |
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| WindowType | eWindowType = WINDOW_null |
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| int | field_24 = 0 |
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| int | pNumPresenceButton = 0 |
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| int | pCurrentPosActiveItem = 0 |
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| bool | _msgOnKeyboardSelect = true |
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| int | _selectStep = 0 |
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| int | pStartingPosActiveItem = 0 |
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| WindowInputStatus | keyboard_input_status = WINDOW_INPUT_NONE |
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| bool | receives_keyboard_input = false |
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| std::string | sHint |
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| std::vector< GUIButton * > | vButtons |
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| std::shared_ptr< Io::Mouse > | mouse = nullptr |
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◆ GUIWindow_GameOver()
◆ ~GUIWindow_GameOver()
| virtual GUIWindow_GameOver::~GUIWindow_GameOver |
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inlinevirtual |
◆ Release()
| void GUIWindow_GameOver::Release |
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overridevirtual |
◆ toggleAndTestFinished()
| bool GUIWindow_GameOver::toggleAndTestFinished |
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◆ Update()
| void GUIWindow_GameOver::Update |
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overridevirtual |
◆ _releaseEvent
◆ _showPopUp
| bool GUIWindow_GameOver::_showPopUp = false |
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protected |
◆ _winnerCert
The documentation for this class was generated from the following files: