#include <GameConfig.h>
◆ Debug()
◆ ValidateFrameTime()
static int GameConfig::Debug::ValidateFrameTime |
( |
int |
frameTime | ) |
|
|
inlinestaticprivate |
◆ AllMagic
Bool GameConfig::Debug::AllMagic |
Initial value:= {this, "all_magic", false,
"Enable all available spells for each character in spellbook bypassing all class restrictions. "
"Currently also all skills will behave like they are on GM level."}
◆ FullMonsterID
Bool GameConfig::Debug::FullMonsterID |
Initial value:= {this, "full_monster_id", false,
"Full monster info on popup."}
◆ InfiniteFood
Bool GameConfig::Debug::InfiniteFood |
Initial value:= {this, "infinite_food", false,
"Enable unlimited food, using food won't spend it."}
◆ InfiniteGold
Bool GameConfig::Debug::InfiniteGold |
Initial value:= {this, "infinite_gold", false,
"Enable unlimited gold, paying in shops won't spend it."}
◆ LightmapDecals
Bool GameConfig::Debug::LightmapDecals |
Initial value:= {this, "lightmap_decals", false,
"Draw lightmap and decals outlines."}
◆ LogLevel
Initial value:
"Default log level. One of 'none', 'trace', 'debug', 'info', 'warning', 'error' and 'critical'."}
◆ NoActors
Bool GameConfig::Debug::NoActors |
Initial value:= {this, "no_actors", false,
"Disable all actors."}
◆ NoDamage
Bool GameConfig::Debug::NoDamage |
Initial value:= {this, "no_damage", false,
"Disable all incoming damage to party."}
◆ NoDecorations
Bool GameConfig::Debug::NoDecorations |
Initial value:= {this, "no_decorations", false,
"Disable all decorations."}
◆ NoIntro
Bool GameConfig::Debug::NoIntro |
Initial value:= {this, "no_intro", false,
"Skip intro movie on startup."}
◆ NoLogo
Bool GameConfig::Debug::NoLogo |
Initial value:= {this, "no_logo", false,
"Skip 3do logo on startup."}
◆ NoMargaret
Bool GameConfig::Debug::NoMargaret |
Initial value:= {this, "no_margareth", false,
"Disable Margaret's tour messages on Emerald Island."}
◆ NoSound
Bool GameConfig::Debug::NoSound |
Initial value:= {this, "no_sound", false,
"Don't play any sounds. Currently in-house movies are not affected."}
◆ NoVideo
Bool GameConfig::Debug::NoVideo |
Initial value:= {this, "no_video", false,
"Don't play any movies."}
◆ PortalOutlines
Bool GameConfig::Debug::PortalOutlines |
Initial value:= {this, "portal_outlines", false,
"Draw BLV portal outlines."}
◆ ShowFPS
Bool GameConfig::Debug::ShowFPS |
Initial value:= {this, "show_fps", false,
"Show debug HUD with FPS and other debug information."}
◆ ShowPickedFace
Bool GameConfig::Debug::ShowPickedFace |
Initial value:= {this, "show_picked_face", false,
"Face pointed with mouse will flash with red for buildings or green for dungeons."}
◆ Terrain
Bool GameConfig::Debug::Terrain |
Initial value:= {this, "terrain", false,
"Draw terrain as wireframe."}
◆ TownPortal
Bool GameConfig::Debug::TownPortal |
Initial value:= {this, "town_portal", false,
"Make all game locations reachable via town portal spell without requiring to visit them first."}
◆ TraceFrameTimeMs
Int GameConfig::Debug::TraceFrameTimeMs |
Initial value:
"Number of milliseconds per frame when recording game traces."}
static int ValidateFrameTime(int frameTime)
Definition: GameConfig.h:134
◆ TraceNoPartyActorCollisions
Bool GameConfig::Debug::TraceNoPartyActorCollisions |
Initial value:= {this, "trace_no_party_actor_collisions", false,
"Disable collisions between the party and monsters on the map when recording traces."}
◆ TraceNoVideo
Bool GameConfig::Debug::TraceNoVideo |
Initial value:= {this, "trace_no_video", true,
"Don't play movies when recording traces."}
◆ TraceRandomEngine
Initial value:
"Random engine to use for trace recording, 'sequential' or 'mersenne_twister'."}
@ RANDOM_ENGINE_MERSENNE_TWISTER
◆ TurboSpeed
Bool GameConfig::Debug::TurboSpeed |
Initial value:= {this, "turbo_speed", false,
"Increase party movement speed by 12x. Most likely you want to use that option with "
"no_damage option enabled as collision physics often will shoot you in the air."}
◆ WizardEye
Bool GameConfig::Debug::WizardEye |
Initial value:= {this, "wizard_eye", false,
"Activate wizard eye spell that never expires."}
The documentation for this class was generated from the following file: