OpenEnroth f32f0c9
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Public Member Functions | Private Attributes | List of all members
LoadSlotState Class Reference

#include <LoadSlotState.h>

Inheritance diagram for LoadSlotState:
FsmState FsmEventHandler PlatformEventFilter

Public Member Functions

 LoadSlotState ()
 
 ~LoadSlotState ()
 
virtual FsmAction update () override
 
virtual FsmAction enter () override
 Invoked within Fsm::update() when transitioning to this state as the new current state. More...
 
virtual void exit () override
 Invoked within Fsm::update() when this state is replaced by a new current state. More...
 
- Public Member Functions inherited from FsmState
virtual ~FsmState ()=default
 
virtual FsmAction update ()=0
 
virtual FsmAction enter ()=0
 Invoked within Fsm::update() when transitioning to this state as the new current state. More...
 
virtual void exit ()=0
 Invoked within Fsm::update() when this state is replaced by a new current state. More...
 
- Public Member Functions inherited from FsmEventHandler
 FsmEventHandler ()
 
- Public Member Functions inherited from PlatformEventFilter
 PlatformEventFilter (std::initializer_list< PlatformEventType > eventTypes)
 
 PlatformEventFilter (PlatformEventWildcard eventTypes)
 
virtual bool event (const PlatformEvent *event)
 
const std::vector< PlatformEventTypeeventTypes () const
 

Private Attributes

std::unique_ptr< GUIWindow_Load_uiLoadSaveSlot
 

Additional Inherited Members

- Protected Member Functions inherited from PlatformEventFilter
virtual bool keyPressEvent (const PlatformKeyEvent *event)
 
virtual bool keyReleaseEvent (const PlatformKeyEvent *event)
 
virtual bool mouseMoveEvent (const PlatformMouseEvent *event)
 
virtual bool mousePressEvent (const PlatformMouseEvent *event)
 
virtual bool mouseReleaseEvent (const PlatformMouseEvent *event)
 
virtual bool wheelEvent (const PlatformWheelEvent *event)
 
virtual bool moveEvent (const PlatformMoveEvent *event)
 
virtual bool resizeEvent (const PlatformResizeEvent *event)
 
virtual bool activationEvent (const PlatformWindowEvent *event)
 
virtual bool closeEvent (const PlatformWindowEvent *event)
 
virtual bool gamepadConnectionEvent (const PlatformGamepadEvent *event)
 
virtual bool gamepadKeyPressEvent (const PlatformGamepadKeyEvent *event)
 
virtual bool gamepadKeyReleaseEvent (const PlatformGamepadKeyEvent *event)
 
virtual bool gamepadAxisEvent (const PlatformGamepadAxisEvent *event)
 
virtual bool nativeEvent (const PlatformNativeEvent *event)
 
virtual bool textInputEvent (const PlatformTextInputEvent *event)
 

Constructor & Destructor Documentation

◆ LoadSlotState()

LoadSlotState::LoadSlotState ( )
default

◆ ~LoadSlotState()

LoadSlotState::~LoadSlotState ( )
default

Member Function Documentation

◆ enter()

FsmAction LoadSlotState::enter ( )
overridevirtual

Invoked within Fsm::update() when transitioning to this state as the new current state.

Implements FsmState.

◆ exit()

void LoadSlotState::exit ( )
overridevirtual

Invoked within Fsm::update() when this state is replaced by a new current state.

Implements FsmState.

◆ update()

FsmAction LoadSlotState::update ( )
overridevirtual

Implements FsmState.

Member Data Documentation

◆ _uiLoadSaveSlot

std::unique_ptr<GUIWindow_Load> LoadSlotState::_uiLoadSaveSlot
private

The documentation for this class was generated from the following files: