OpenEnroth 631fe01
Loading...
Searching...
No Matches
Public Member Functions | Protected Attributes | List of all members
GUIWindow_Load Class Reference

#include <UISaveLoad.h>

Inheritance diagram for GUIWindow_Load:
GUIWindow

Public Member Functions

 GUIWindow_Load (bool ingame)
 
virtual ~GUIWindow_Load ()
 
virtual void Update () override
 
void slotSelected (int slotIndex)
 
void loadButtonPressed ()
 
void downArrowPressed (int maxSlots)
 
void upArrowPressed ()
 
void cancelButtonPressed ()
 
void scroll (int maxSlots)
 
void quickLoad ()
 
- Public Member Functions inherited from GUIWindow
 GUIWindow ()
 
 GUIWindow (WindowType windowType, Pointi position, Sizei dimensions, std::string_view hint={})
 
virtual ~GUIWindow ()=default
 
GUIButtonCreateButton (Pointi position, Sizei dimensions, int uButtonType, int uData, UIMessageType msg, unsigned int msg_param, Io::InputAction action=Io::InputAction::Invalid, std::string_view label={}, const std::vector< GraphicsImage * > &textures={})
 
GUIButtonCreateButton (std::string id, Pointi position, Sizei dimensions, int uButtonType, int uData, UIMessageType msg, unsigned int msg_param, Io::InputAction action=Io::InputAction::Invalid, std::string_view label={}, const std::vector< GraphicsImage * > &textures={})
 
bool Contains (unsigned int x, unsigned int y)
 
void DrawFlashingInputCursor (int uX, int uY, GUIFont *a2)
 
int DrawTextInRect (GUIFont *font, Pointi position, Color color, std::string_view text, int rect_width, int reverse_text)
 
void DrawText (GUIFont *font, Pointi position, Color color, std::string_view text, int maxHeight=0, Color shadowColor=colorTable.Black)
 
void DrawTitleText (GUIFont *font, int horizontalMargin, int verticalMargin, Color color, std::string_view text, int lineSpacing)
 
void DrawShops_next_generation_time_string (Duration time)
 
void DrawMessageBox (bool inside_game_viewport)
 
GUIButtonGetControl (unsigned int uID)
 
void setKeyboardControlGroup (int buttonsCount, bool msgOnSelect, int selectStep, int initialPosition)
 
virtual void Update ()
 
virtual void Release ()
 
void DeleteButtons ()
 

Protected Attributes

bool isLoadSlotClicked {}
 
GraphicsImagemain_menu_background {}
 
GraphicsImagesaveload_ui_load_up {}
 
GraphicsImagesaveload_ui_loadsave {}
 
GraphicsImagesaveload_ui_loadu {}
 
GraphicsImagesaveload_ui_x_u {}
 

Additional Inherited Members

- Static Public Member Functions inherited from GUIWindow
static void InitializeGUI ()
 
- Public Attributes inherited from GUIWindow
int uFrameWidth = 0
 
int uFrameHeight = 0
 
int uFrameX = 0
 
int uFrameY = 0
 
int uFrameZ = 0
 
int uFrameW = 0
 
WindowType eWindowType = WINDOW_null
 
int field_24 = 0
 
int pNumPresenceButton = 0
 
int pCurrentPosActiveItem = 0
 
bool _msgOnKeyboardSelect = true
 
int _selectStep = 0
 
int pStartingPosActiveItem = 0
 
WindowInputStatus keyboard_input_status = WINDOW_INPUT_NONE
 
bool receives_keyboard_input = false
 
std::string sHint
 
std::vector< GUIButton * > vButtons
 
std::shared_ptr< Io::Mousemouse = nullptr
 

Constructor & Destructor Documentation

◆ GUIWindow_Load()

GUIWindow_Load::GUIWindow_Load ( bool  ingame)
explicit

◆ ~GUIWindow_Load()

virtual GUIWindow_Load::~GUIWindow_Load ( )
inlinevirtual

Member Function Documentation

◆ cancelButtonPressed()

void GUIWindow_Load::cancelButtonPressed ( )

◆ downArrowPressed()

void GUIWindow_Load::downArrowPressed ( int  maxSlots)

◆ loadButtonPressed()

void GUIWindow_Load::loadButtonPressed ( )

◆ quickLoad()

void GUIWindow_Load::quickLoad ( )

◆ scroll()

void GUIWindow_Load::scroll ( int  maxSlots)

◆ slotSelected()

void GUIWindow_Load::slotSelected ( int  slotIndex)

◆ upArrowPressed()

void GUIWindow_Load::upArrowPressed ( )

◆ Update()

void GUIWindow_Load::Update ( )
overridevirtual

Reimplemented from GUIWindow.

Member Data Documentation

◆ isLoadSlotClicked

bool GUIWindow_Load::isLoadSlotClicked {}
protected

◆ main_menu_background

GraphicsImage* GUIWindow_Load::main_menu_background {}
protected

◆ saveload_ui_load_up

GraphicsImage* GUIWindow_Load::saveload_ui_load_up {}
protected

◆ saveload_ui_loadsave

GraphicsImage* GUIWindow_Load::saveload_ui_loadsave {}
protected

◆ saveload_ui_loadu

GraphicsImage* GUIWindow_Load::saveload_ui_loadu {}
protected

◆ saveload_ui_x_u

GraphicsImage* GUIWindow_Load::saveload_ui_x_u {}
protected

The documentation for this class was generated from the following files: