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Functions | Variables
UISaveLoad.cpp File Reference
#include "GUI/UI/UISaveLoad.h"
#include <string>
#include <algorithm>
#include <memory>
#include "Engine/Engine.h"
#include "Engine/EngineFileSystem.h"
#include "Engine/EngineGlobals.h"
#include "Engine/AssetsManager.h"
#include "Engine/Graphics/Renderer/Renderer.h"
#include "Engine/Graphics/ImageLoader.h"
#include "Engine/Graphics/Viewport.h"
#include "Engine/Graphics/Image.h"
#include "Engine/Snapshots/EntitySnapshots.h"
#include "Engine/Localization.h"
#include "Engine/MapInfo.h"
#include "Engine/SaveLoad.h"
#include "Media/Audio/AudioPlayer.h"
#include "Io/KeyboardInputHandler.h"
#include "Io/Mouse.h"
#include "GUI/GUIButton.h"
#include "GUI/GUIFont.h"
#include "GUI/GUIMessageQueue.h"
#include "Library/Lod/LodReader.h"
#include "Library/Logger/Logger.h"
#include "Library/Snapshots/SnapshotSerialization.h"
#include "Utility/String/Ascii.h"

Functions

static void UI_DrawSaveLoad (bool save)
 
void MainMenuLoad_EventLoop ()
 
void MainMenuLoad_Loop ()
 

Variables

std::array< int, 2 > saveload_dlg_xs = {{82, 0}}
 
std::array< int, 2 > saveload_dlg_ys = {{60, 0}}
 
std::array< int, 2 > saveload_dlg_zs = {{460, 640}}
 
std::array< int, 2 > saveload_dlg_ws = {{344, 480}}
 
GraphicsImagesaveload_ui_ls_saved = nullptr
 
GraphicsImagesaveload_ui_x_d = nullptr
 
static GraphicsImagescrollstop = nullptr
 
static bool isLoadSlotClicked = false
 

Function Documentation

◆ MainMenuLoad_EventLoop()

void MainMenuLoad_EventLoop ( )

◆ MainMenuLoad_Loop()

void MainMenuLoad_Loop ( )

◆ UI_DrawSaveLoad()

static void UI_DrawSaveLoad ( bool  save)
static

Variable Documentation

◆ isLoadSlotClicked

bool isLoadSlotClicked = false
static

◆ saveload_dlg_ws

std::array<int, 2> saveload_dlg_ws = {{344, 480}}

◆ saveload_dlg_xs

std::array<int, 2> saveload_dlg_xs = {{82, 0}}

◆ saveload_dlg_ys

std::array<int, 2> saveload_dlg_ys = {{60, 0}}

◆ saveload_dlg_zs

std::array<int, 2> saveload_dlg_zs = {{460, 640}}

◆ saveload_ui_ls_saved

GraphicsImage* saveload_ui_ls_saved = nullptr

◆ saveload_ui_x_d

GraphicsImage* saveload_ui_x_d = nullptr

◆ scrollstop

GraphicsImage* scrollstop = nullptr
static