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void | reconstruct (const IndoorLocation_MM7 &src, IndoorLocation *dst) |
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void | deserialize (InputStream &src, IndoorLocation_MM7 *dst) |
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void | snapshot (const IndoorLocation &src, IndoorDelta_MM7 *dst) |
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void | reconstruct (const IndoorDelta_MM7 &src, IndoorLocation *dst) |
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void | serialize (const IndoorDelta_MM7 &src, OutputStream *dst) |
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void | deserialize (InputStream &src, IndoorDelta_MM7 *dst, ContextTag< IndoorLocation_MM7 > ctx) |
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void | reconstruct (std::tuple< const BSPModelData_MM7 &, const BSPModelExtras_MM7 & > src, BSPModel *dst) |
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void | reconstruct (const OutdoorLocation_MM7 &src, OutdoorLocation *dst) |
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void | deserialize (InputStream &src, OutdoorLocation_MM7 *dst) |
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void | snapshot (const OutdoorLocation &src, OutdoorDelta_MM7 *dst) |
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void | reconstruct (const OutdoorDelta_MM7 &src, OutdoorLocation *dst) |
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void | serialize (const OutdoorDelta_MM7 &src, OutputStream *dst) |
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void | deserialize (InputStream &src, OutdoorDelta_MM7 *dst, ContextTag< OutdoorLocation_MM7 > ctx) |
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void | snapshot (const SaveGameHeader &src, SaveGame_MM7 *dst) |
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void | reconstruct (const SaveGame_MM7 &src, SaveGameHeader *dst) |
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void | serialize (const SaveGame_MM7 &src, LodWriter *dst) |
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void | deserialize (const LodReader &src, SaveGame_MM7 *dst) |
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void | reconstruct (const SpriteFrameTable_MM7 &src, SpriteFrameTable *dst) |
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void | deserialize (InputStream &src, SpriteFrameTable_MM7 *dst) |
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void | reconstruct (const FontData_MM7 &src, FontData *dst) |
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void | deserialize (InputStream &src, FontData_MM7 *dst) |
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Snapshots in this header are representations of game binary files, one struct per single file.
Struct fields are laid out in the order in which they are laid out in binary files.