#include <NullOpenGLContext.h>
◆ NullOpenGLContext()
◆ ~NullOpenGLContext()
NullOpenGLContext::~NullOpenGLContext |
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virtual |
◆ bind()
bool NullOpenGLContext::bind |
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overridevirtual |
◆ getProcAddress()
void * NullOpenGLContext::getProcAddress |
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const char * |
name | ) |
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overridevirtual |
◆ nativeHandle()
void * NullOpenGLContext::nativeHandle |
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overridevirtual |
◆ swapBuffers()
void NullOpenGLContext::swapBuffers |
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overridevirtual |
◆ unbind()
bool NullOpenGLContext::unbind |
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overridevirtual |
◆ _state
The documentation for this class was generated from the following files: