#include <PlatformOpenGLContext.h>
◆ ~PlatformOpenGLContext()
| virtual PlatformOpenGLContext::~PlatformOpenGLContext |
( |
| ) |
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virtualdefault |
◆ bind()
| virtual bool PlatformOpenGLContext::bind |
( |
| ) |
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pure virtual |
◆ getProcAddress()
| virtual void * PlatformOpenGLContext::getProcAddress |
( |
const char * |
name | ) |
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pure virtual |
◆ nativeHandle()
| virtual void * PlatformOpenGLContext::nativeHandle |
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| ) |
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pure virtual |
◆ swapBuffers()
| virtual void PlatformOpenGLContext::swapBuffers |
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| ) |
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pure virtual |
◆ unbind()
| virtual bool PlatformOpenGLContext::unbind |
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| ) |
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pure virtual |
The documentation for this class was generated from the following file: