#include <PlatformOpenGLContext.h>
◆ ~PlatformOpenGLContext()
virtual PlatformOpenGLContext::~PlatformOpenGLContext |
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virtualdefault |
◆ bind()
virtual bool PlatformOpenGLContext::bind |
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pure virtual |
◆ getProcAddress()
virtual void * PlatformOpenGLContext::getProcAddress |
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const char * |
name | ) |
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pure virtual |
◆ nativeHandle()
virtual void * PlatformOpenGLContext::nativeHandle |
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pure virtual |
◆ swapBuffers()
virtual void PlatformOpenGLContext::swapBuffers |
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pure virtual |
◆ unbind()
virtual bool PlatformOpenGLContext::unbind |
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pure virtual |
The documentation for this class was generated from the following file: