#include <SdlOpenGLContext.h>
◆ SdlOpenGLContext()
SdlOpenGLContext::SdlOpenGLContext |
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SdlPlatformSharedState * |
state, |
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SDL_Window * |
window, |
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SDL_GLContext |
context |
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) |
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◆ ~SdlOpenGLContext()
SdlOpenGLContext::~SdlOpenGLContext |
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virtual |
◆ bind()
bool SdlOpenGLContext::bind |
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overridevirtual |
◆ getProcAddress()
void * SdlOpenGLContext::getProcAddress |
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const char * |
name | ) |
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overridevirtual |
◆ nativeHandle()
void * SdlOpenGLContext::nativeHandle |
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overridevirtual |
◆ swapBuffers()
void SdlOpenGLContext::swapBuffers |
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overridevirtual |
◆ unbind()
bool SdlOpenGLContext::unbind |
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overridevirtual |
◆ _context
SDL_GLContext SdlOpenGLContext::_context = nullptr |
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private |
◆ _state
◆ _window
SDL_Window* SdlOpenGLContext::_window = nullptr |
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private |
The documentation for this class was generated from the following files: