#include <SdlOpenGLContext.h>
◆ SdlOpenGLContext()
      
        
          | SdlOpenGLContext::SdlOpenGLContext | ( | SdlPlatformSharedState * | state, | 
        
          |  |  | SDL_Window * | window, | 
        
          |  |  | SDL_GLContext | context | 
        
          |  | ) |  |  | 
      
 
 
◆ ~SdlOpenGLContext()
  
  | 
        
          | SdlOpenGLContext::~SdlOpenGLContext | ( |  | ) |  |  | virtual | 
 
 
◆ bind()
  
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          | bool SdlOpenGLContext::bind | ( |  | ) |  |  | overridevirtual | 
 
 
◆ getProcAddress()
  
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          | void * SdlOpenGLContext::getProcAddress | ( | const char * | name | ) |  |  | overridevirtual | 
 
 
◆ nativeHandle()
  
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          | void * SdlOpenGLContext::nativeHandle | ( |  | ) |  |  | overridevirtual | 
 
 
◆ swapBuffers()
  
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          | void SdlOpenGLContext::swapBuffers | ( |  | ) |  |  | overridevirtual | 
 
 
◆ unbind()
  
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          | bool SdlOpenGLContext::unbind | ( |  | ) |  |  | overridevirtual | 
 
 
◆ _context
  
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          | SDL_GLContext SdlOpenGLContext::_context = nullptr |  | private | 
 
 
◆ _state
◆ _window
  
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          | SDL_Window* SdlOpenGLContext::_window = nullptr |  | private | 
 
 
The documentation for this class was generated from the following files: