OpenEnroth 73e68f7
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NullRenderer Member List

This is the complete list of members for NullRenderer, including all inherited members.

AreRenderSurfacesOk() overrideNullRenderervirtual
BaseRenderer(std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis)NullRendererinline
BeginDecals() overrideNullRenderervirtual
BeginLightmaps() overrideNullRenderervirtual
BeginLightmaps2() overrideNullRenderervirtual
BeginLines2D() overrideNullRenderervirtual
beginOverlays() overrideNullRenderervirtual
BeginScene2D() overrideNullRenderervirtual
BeginScene3D() overrideNullRenderervirtual
BeginTextNew(GraphicsImage *main, GraphicsImage *shadow) overrideNullRenderervirtual
Billboard_ProbablyAddToListAndSortByZOrder(float z)BaseRendererprotected
BillboardSphereSpellFX(SpellFX_Billboard *a1, Color diffuse) overrideBaseRenderervirtual
BlendTextures(int a2, int a3, GraphicsImage *a4, GraphicsImage *a5, int t, int start_opacity, int end_opacity) overrideNullRenderervirtual
BltBackToFontFast(int a2, int a3, Recti *pSrcRect) overrideNullRenderervirtual
ClearBlack() overrideBaseRenderervirtual
ClearTarget(Color uColor) overrideNullRenderervirtual
ClearZBuffer() overrideBaseRenderervirtual
configRenderer
CreateTexture(RgbaImageView image) overrideNullRenderervirtual
CreateZBuffer() overrideBaseRenderervirtual
decal_builderRenderer
DeleteTexture(TextureRenderId id) overrideNullRenderervirtual
DoRenderBillboards_D3D() overrideNullRenderervirtual
DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() overrideBaseRenderervirtual
drawcallsRenderer
DrawDecal(Decal *pDecal, float z_bias) overrideNullRenderervirtual
DrawFromSpriteSheet(Recti *pSrcRect, Pointi *pTargetPoint, int a3, int blend_mode) overrideNullRenderervirtual
DrawImage(GraphicsImage *, const Recti &rect, int paletteid=0, Color colourmask=colorTable.White) overrideNullRenderervirtual
DrawIndoorFaces() overrideNullRenderervirtual
DrawIndoorSky(int uNumVertices, int uFaceID) overrideNullRenderervirtual
DrawLightmap(Lightmap *pLightmap, Vec3f *pColorMult, float z_bias) overrideNullRenderervirtual
DrawLines(const RenderVertexD3D3 *vertices, int num_vertices) overrideNullRenderervirtual
DrawMasked(float u, float v, GraphicsImage *img, int color_dimming_level, Color mask=colorTable.White) overrideBaseRenderervirtual
DrawMonsterPortrait(Recti rc, SpriteFrame *Portrait_Sprite, int Y_Offset) overrideBaseRenderervirtual
DrawOutdoorBuildings() overrideNullRenderervirtual
DrawOutdoorSky() overrideNullRenderervirtual
DrawOutdoorTerrain() overrideNullRenderervirtual
DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, GraphicsImage *texture) overrideNullRenderervirtual
DrawSpecialEffectsQuad(GraphicsImage *texture, int palette) overrideBaseRenderervirtual
DrawSpriteObjects() overrideBaseRenderervirtual
DrawTextNew(int x, int y, int w, int h, float u1, float v1, float u2, float v2, int isshadow, Color colour) overrideNullRenderervirtual
DrawTextureCustomHeight(float u, float v, GraphicsImage *, int height) overrideNullRenderervirtual
DrawTextureGrayShade(float u, float v, GraphicsImage *a4) overrideBaseRenderervirtual
DrawTextureNew(float u, float v, GraphicsImage *, Color colourmask=colorTable.White) overrideNullRenderervirtual
DrawTextureOffset(int x, int y, int offset_x, int offset_y, GraphicsImage *) overrideNullRenderervirtual
DrawTransparentGreenShade(float u, float v, GraphicsImage *pTexture) overrideBaseRenderervirtual
DrawTransparentRedShade(float u, float v, GraphicsImage *a4) overrideBaseRenderervirtual
DrawTwodVerts() overrideNullRenderervirtual
EndDecals() overrideNullRenderervirtual
EndLightmaps() overrideNullRenderervirtual
EndLightmaps2() overrideNullRenderervirtual
EndLines2D() overrideNullRenderervirtual
endOverlays() overrideNullRenderervirtual
EndTextNew() overrideNullRenderervirtual
FillRectFast(int uX, int uY, int uWidth, int uHeight, Color uColor32) overrideNullRenderervirtual
flushAndScale() overrideNullRenderervirtual
getActorsInViewport(int pDepth) overrideBaseRenderervirtual
GetGamma() overrideBaseRenderervirtual
GetPresentDimensions() overrideBaseRenderervirtual
GetRenderDimensions() overrideBaseRenderervirtual
hd_water_current_frameRenderer
hd_water_tile_animRenderer
Initialize() overrideNullRenderervirtual
InitializeFullscreen() overrideNullRenderervirtual
MakeFullScreenshot() overrideNullRenderervirtual
MakeParticleBillboardAndPush(SoftwareBillboard *a2, GraphicsImage *texture, Color uDiffuse, int angle) overrideBaseRenderervirtual
MakeViewportScreenshot(const int width, const int height) overrideNullRenderervirtual
outputPresentBaseRendererprotected
outputRenderBaseRendererprotected
pActiveZBufferRenderer
particle_engineRenderer
pBillboardRenderListD3DRenderer
PrepareDecorationsRenderList_ODM() overrideBaseRenderervirtual
Present() overrideNullRenderervirtual
PresentBlackScreen() overrideBaseRenderervirtual
RasterLine2D(Pointi a, Pointi b, Color uColor32) overrideNullRenderervirtual
ReadScreenPixels() overrideNullRenderervirtual
Reinitialize(bool firstInit) overrideNullRenderervirtual
Release() overrideNullRenderervirtual
ReleaseBSP() overrideNullRenderervirtual
ReleaseTerrain() overrideNullRenderervirtual
ReloadShaders() overrideNullRenderervirtual
Renderer(std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis)Renderer
ResetUIClipRect() overrideNullRenderervirtual
RestoreBackBuffer() overrideNullRenderervirtual
RestoreFrontBuffer() overrideNullRenderervirtual
ScreenFade(Color color, float t) overrideNullRenderervirtual
SetUIClipRect(const Recti &rect) overrideNullRenderervirtual
spell_fx_rendererRenderer
swapBuffers() overrideNullRenderervirtual
SwitchToWindow() overrideNullRenderervirtual
TexturePixelRotateDraw(float u, float v, GraphicsImage *img, int time) overrideNullRenderervirtual
TransformBillboard(const SoftwareBillboard *a2, const RenderBillboard *pBillboard)BaseRendererprotected
TransformBillboardsAndSetPalettesODM() overrideBaseRenderervirtual
uFogColorRenderer
uNumBillboardsToDrawRenderer
Update_Texture(GraphicsImage *texture) overrideNullRenderervirtual
updateRenderDimensions()BaseRendererprivate
UpdateTexture(TextureRenderId id, RgbaImageView image) overrideNullRenderervirtual
visRenderer
ZDrawTextureAlpha(float u, float v, GraphicsImage *pTexture, int zVal) overrideBaseRenderervirtual
~Renderer()Renderervirtual