OpenEnroth 08ceab8
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NullRenderer Member List

This is the complete list of members for NullRenderer, including all inherited members.

_solidFillTextureRendererprivate
BaseRenderer(std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis)NullRendererinline
BeginDecals() overrideNullRenderervirtual
BeginLines2D() overrideNullRenderervirtual
beginOverlays() overrideNullRenderervirtual
BeginScene2D() overrideNullRenderervirtual
BeginScene3D() overrideNullRenderervirtual
BeginTextNew(GraphicsImage *main, GraphicsImage *shadow) overrideNullRenderervirtual
BillboardSphereSpellFX(SpellFX_Billboard *a1, Color diffuse) overrideBaseRenderervirtual
BlendTextures(int a2, int a3, GraphicsImage *a4, GraphicsImage *a5, int t, int start_opacity, int end_opacity) overrideNullRenderervirtual
ClearTarget(Color uColor) overrideNullRenderervirtual
configRenderer
CreateTexture(RgbaImageView image) overrideNullRenderervirtual
decal_builderRendererprotected
DeleteTexture(TextureRenderId id) overrideNullRenderervirtual
DoRenderBillboards_D3D() overrideNullRenderervirtual
DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() overrideBaseRenderervirtual
drawcallsRenderer
DrawDecal(Decal *pDecal, float z_bias) overrideNullRenderervirtual
DrawImage(GraphicsImage *, const Recti &rect, int paletteid=0, Color colourmask=colorTable.White) overrideNullRenderervirtual
DrawIndoorFaces() overrideNullRenderervirtual
DrawIndoorSky(int uNumVertices, int uFaceID) overrideNullRenderervirtual
DrawMonsterPortrait(const Recti &rc, SpriteFrame *Portrait_Sprite, int Y_Offset) overrideBaseRenderervirtual
DrawOutdoorBuildings() overrideNullRenderervirtual
DrawOutdoorSky() overrideNullRenderervirtual
DrawOutdoorTerrain() overrideNullRenderervirtual
DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, GraphicsImage *texture) overrideNullRenderervirtual
DrawQuad2D(GraphicsImage *texture, const Recti &srcRect, const Recti &dstRect, Color color) overrideNullRenderervirtual
BaseRenderer::DrawQuad2D(GraphicsImage *texture, const Recti &srcRect, Pointi dstPoint, Color color=colorTable.White)Renderer
BaseRenderer::DrawQuad2D(GraphicsImage *texture, Pointi dstPoint, Color color=colorTable.White)Renderer
DrawSpecialEffectsQuad(GraphicsImage *texture, int palette) overrideBaseRenderervirtual
DrawSpriteObjects() overrideBaseRenderervirtual
DrawTextNew(int x, int y, int w, int h, float u1, float v1, float u2, float v2, int isshadow, Color colour) overrideNullRenderervirtual
DrawTwodVerts() overrideNullRenderervirtual
EndDecals() overrideNullRenderervirtual
EndLines2D() overrideNullRenderervirtual
endOverlays() overrideNullRenderervirtual
EndTextNew() overrideNullRenderervirtual
FillRect(const Recti &rect, Color color)Renderer
flushAndScale() overrideNullRenderervirtual
getActorsInViewport(int pDepth) overrideBaseRenderervirtual
GetGamma() overrideBaseRenderervirtual
GetPresentDimensions() overrideBaseRenderervirtual
GetRenderDimensions() overrideBaseRenderervirtual
Initialize() overrideNullRenderervirtual
MakeFullScreenshot() overrideNullRenderervirtual
MakeParticleBillboardAndPush(const Particle &p) overrideBaseRenderervirtual
MakeViewportScreenshot(const int width, const int height) overrideNullRenderervirtual
MapToPresent(Pointi position) overrideBaseRenderervirtual
MapToRender(Pointi position) overrideBaseRenderervirtual
MAX_BILLBOARDS_D3DRendererstatic
NextBillboardIndex()BaseRendererprotected
outputPresentBaseRendererprotected
outputRenderBaseRendererprotected
particle_engineRendererprotected
pBillboardRenderListD3DRenderer
PrepareDecorationsRenderList_ODM() overrideBaseRenderervirtual
Present() overrideNullRenderervirtual
pSortedBillboardRenderListD3DRenderer
RasterLine2D(Pointi a, Pointi b, Color acolor, Color bcolor) overrideNullRenderervirtual
BaseRenderer::RasterLine2D(Pointi a, Pointi b, Color color)Rendererinline
ReadScreenPixels() overrideNullRenderervirtual
Reinitialize(bool firstInit) overrideNullRenderervirtual
ReleaseBSP() overrideNullRenderervirtual
ReleaseTerrain() overrideNullRenderervirtual
ReloadShaders() overrideNullRenderervirtual
Renderer(std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis)Renderer
ResetUIClipRect() overrideNullRenderervirtual
ScreenFade(Color color, float t) overrideNullRenderervirtual
SetUIClipRect(const Recti &rect) overrideNullRenderervirtual
solidFillTexture()Renderer
SortBillboards()BaseRendererprotected
spell_fx_rendererRendererprotected
swapBuffers() overrideNullRenderervirtual
TransformBillboard(const RenderBillboard *pBillboard, int parent)BaseRendererprotected
TransformBillboards() overrideBaseRenderervirtual
uFogColorRenderer
uNumBillboardsToDrawRenderer
updateRenderDimensions()BaseRendererprivate
visRendererprotected
~Renderer()Renderervirtual