OpenEnroth cf228e9
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OpenGLRenderer Member List

This is the complete list of members for OpenGLRenderer, including all inherited members.

_billboardBufferOpenGLRendererprotected
_billboardVerticesOpenGLRendererprotected
_bspBuffersOpenGLRendererprotected
_bspVerticesOpenGLRendererprotected
_decalBufferOpenGLRendererprotected
_decalVerticesOpenGLRendererprotected
_forcePerBufferOpenGLRendererprotected
_forcePerVerticesOpenGLRendererprotected
_frameLimiterOpenGLRendererprotected
_initImGui()OpenGLRendererprotected
_initWaterTiles()OpenGLRendererprotected
_lineBufferOpenGLRendererprotected
_lineVerticesOpenGLRendererprotected
_outbuildBuffersOpenGLRendererprotected
_outbuildVerticesOpenGLRendererprotected
_set_3d_modelview_matrix()OpenGLRendererprotected
_set_3d_projection_matrix()OpenGLRendererprotected
_set_ortho_modelview()OpenGLRendererprotected
_set_ortho_projection(bool gameviewport=false)OpenGLRendererprotected
_shutdownImGui()OpenGLRendererprotected
_solidFillTextureRendererprivate
_terrainBufferOpenGLRendererprotected
_terrainVerticesOpenGLRendererprotected
_textAtlasSizeOpenGLRendererprotected
_textBufferOpenGLRendererprotected
_texturesForDeletionOpenGLRendererprotected
_textVerticesOpenGLRendererprotected
_twodBufferOpenGLRendererprotected
_twodVerticesOpenGLRendererprotected
AddBillboardIfVisible(Sprite *spr, int palette, const Vec3f &pos, const Vec2f &scale, BillboardFlags flags, Pid id, int sector=0) overrideBaseRenderervirtual
BaseRenderer(std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis)BaseRendererinline
BeginDecals() overrideOpenGLRenderervirtual
BeginLines2D() overrideOpenGLRenderervirtual
beginOverlays() overrideOpenGLRenderervirtual
BeginScene2D() overrideOpenGLRenderervirtual
BeginScene3D() overrideOpenGLRenderervirtual
BeginTextNew(GraphicsImage *main, GraphicsImage *shadow) overrideOpenGLRenderervirtual
BillboardSphereSpellFX(SpellFX_Billboard *a1, Color diffuse) overrideBaseRenderervirtual
billbshaderOpenGLRendererprotected
BlendTextures(int a2, int a3, GraphicsImage *a4, GraphicsImage *a5, int t, int start_opacity, int end_opacity) overrideOpenGLRenderervirtual
bspshaderOpenGLRendererprotected
bsptexloadedOpenGLRendererprotected
bsptexmapOpenGLRendererprotected
bsptextureheightsOpenGLRendererprotected
bsptexturesOpenGLRendererprotected
bsptexturewidthsOpenGLRendererprotected
ClearTarget(Color uColor) overrideOpenGLRenderervirtual
clipRectOpenGLRendererprotected
configRenderer
CreateTexture(RgbaImageView image) overrideOpenGLRenderervirtual
decal_builderRendererprotected
decalshaderOpenGLRendererprotected
DeleteTexture(TextureRenderId id) overrideOpenGLRenderervirtual
DoRenderBillboards_D3D() overrideOpenGLRendererprotectedvirtual
DrawBillboards()OpenGLRenderer
DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() overrideBaseRenderervirtual
drawcallsRenderer
DrawDecal(Decal *pDecal, float z_bias) overrideOpenGLRenderervirtual
DrawForcePerVerts()OpenGLRendererprotected
DrawImage(GraphicsImage *, const Recti &rect, int paletteid=0, Color colourmask=colorTable.White) overrideOpenGLRenderervirtual
DrawIndoorFaces() overrideOpenGLRenderervirtual
DrawIndoorSky(int uNumVertices, int uFaceID) overrideOpenGLRenderervirtual
DrawIndoorSkyPolygon(int uNumVertices, GraphicsImage *texture, int dimmingLevel)OpenGLRendererprotected
DrawMonsterPortrait(const Recti &rc, SpriteFrame *Portrait_Sprite, int Y_Offset) overrideBaseRenderervirtual
DrawOutdoorBuildings() overrideOpenGLRenderervirtual
DrawOutdoorSky() overrideOpenGLRenderervirtual
DrawOutdoorSkyPolygon(int numVertices, GraphicsImage *texture, int dimmingLevel)OpenGLRendererprotected
DrawOutdoorTerrain() overrideOpenGLRenderervirtual
DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, GraphicsImage *texture) overrideOpenGLRenderervirtual
DrawQuad2D(GraphicsImage *texture, const Recti &srcRect, const Recti &dstRect, Color color) overrideOpenGLRenderervirtual
BaseRenderer::DrawQuad2D(GraphicsImage *texture, const Recti &srcRect, Pointi dstPoint, Color color=colorTable.White)Renderer
BaseRenderer::DrawQuad2D(GraphicsImage *texture, Pointi dstPoint, Color color=colorTable.White)Renderer
DrawSpecialEffectsQuad(GraphicsImage *texture, int palette) overrideBaseRenderervirtual
DrawSpriteObjects() overrideBaseRenderervirtual
DrawTextNew(const Recti &srcRect, const Recti &dstRect, bool isShadow, Color color) overrideOpenGLRenderervirtual
DrawTwodVerts() overrideOpenGLRenderervirtual
EndDecals() overrideOpenGLRenderervirtual
EndLines2D() overrideOpenGLRenderervirtual
endOverlays() overrideOpenGLRenderervirtual
EndTextNew() overrideOpenGLRenderervirtual
FillRect(const Recti &rect, Color color)Renderer
flushAndScale() overrideOpenGLRenderervirtual
fogOpenGLRendererprotected
forcepershaderOpenGLRendererprotected
gammaOpenGLRendererprotected
getActorsInViewport(int pDepth) overrideBaseRenderervirtual
GetGamma() overrideBaseRenderervirtual
GetPresentDimensions() overrideBaseRenderervirtual
GetRenderDimensions() overrideBaseRenderervirtual
GL_lastboundtexOpenGLRendererprotected
GPU_MAX_TEX_LAYERSOpenGLRendererprotected
GPU_MAX_TEX_SIZEOpenGLRendererprotected
GPU_MAX_TEX_UNITSOpenGLRendererprotected
GPU_MAX_TOTAL_TEXTURESOpenGLRendererprotected
GPU_MAX_UNIFORM_COMPOpenGLRendererprotected
hd_water_tile_animOpenGLRendererprotected
Initialize() overrideOpenGLRenderervirtual
lineshaderOpenGLRendererprotected
MakeFullScreenshot() overrideOpenGLRenderervirtual
MakeParticleBillboardAndPush(const Particle &p) overrideBaseRenderervirtual
MakeViewportScreenshot(const int width, const int height) overrideOpenGLRenderervirtual
MapToPresent(Pointi position) overrideBaseRenderervirtual
MapToRender(Pointi position) overrideBaseRenderervirtual
MAX_BILLBOARDS_D3DRendererstatic
NextBillboardIndex()BaseRendererprotected
numoutbuildtexloadedOpenGLRendererprotected
numterraintexloadedOpenGLRendererprotected
OpenGLRenderer(std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis)OpenGLRenderer
outbuildshaderOpenGLRendererprotected
outbuildtexmapOpenGLRendererprotected
outbuildtextureheightsOpenGLRendererprotected
outbuildtexturesOpenGLRendererprotected
outbuildtexturewidthsOpenGLRendererprotected
outputPresentBaseRendererprotected
outputRenderBaseRendererprotected
paltex2DOpenGLRendererprotected
particle_engineRendererprotected
pBillboardRenderListD3DRenderer
PrepareDecorationsRenderList_ODM() overrideBaseRenderervirtual
Present() overrideOpenGLRenderervirtual
projmatOpenGLRendererprotected
pSortedBillboardRenderListD3DRenderer
RasterLine2D(Pointi a, Pointi b, Color acolor, Color bcolor) overrideOpenGLRenderervirtual
BaseRenderer::RasterLine2D(Pointi a, Pointi b, Color color)Rendererinline
ReadScreenPixels() overrideOpenGLRenderervirtual
Reinitialize(bool firstInit) overrideOpenGLRenderervirtual
ReleaseBSP() overrideOpenGLRenderervirtual
ReleaseTerrain() overrideOpenGLRenderervirtual
ReloadShaders() overrideOpenGLRenderervirtual
Renderer(std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis)Renderer
ResetUIClipRect() overrideOpenGLRenderervirtual
ScreenFade(Color color, float t) overrideOpenGLRenderervirtual
SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1)OpenGLRendererprotected
SetFogParametersGL()OpenGLRendererprotected
SetUIClipRect(const Recti &rect) overrideOpenGLRenderervirtual
solidFillTexture()Renderer
SortBillboards()BaseRendererprotected
spell_fx_rendererRendererprotected
swapBuffers() overrideOpenGLRenderervirtual
terrainshaderOpenGLRendererprotected
terraintexmapOpenGLRendererprotected
terraintexturesOpenGLRendererprotected
terraintexturesizesOpenGLRendererprotected
texmainOpenGLRendererprotected
texshadowOpenGLRendererprotected
textshaderOpenGLRendererprotected
TransformBillboard(const RenderBillboard *pBillboard, int parent)BaseRendererprotected
TransformBillboards() overrideBaseRenderervirtual
twodshaderOpenGLRendererprotected
uFogColorRenderer
uNumBillboardsToDrawRenderer
updateRenderDimensions()BaseRendererprivate
viewmatOpenGLRendererprotected
visRendererprotected
~OpenGLRenderer()OpenGLRenderervirtual
~Renderer()Renderervirtual