OpenEnroth 3396f93
Loading...
Searching...
No Matches
OpenGLRenderer Member List

This is the complete list of members for OpenGLRenderer, including all inherited members.

_frameLimiterOpenGLRendererprotected
_initImGui()OpenGLRendererprotected
_set_3d_modelview_matrix()OpenGLRendererprotected
_set_3d_projection_matrix()OpenGLRendererprotected
_set_ortho_modelview()OpenGLRendererprotected
_set_ortho_projection(bool gameviewport=false)OpenGLRendererprotected
_shutdownImGui()OpenGLRendererprotected
_zBufferRectRenderer
AreRenderSurfacesOk() overrideOpenGLRenderervirtual
BaseRenderer(std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis)BaseRendererinline
BeginDecals() overrideOpenGLRenderervirtual
BeginLightmaps() overrideOpenGLRenderervirtual
BeginLightmaps2() overrideOpenGLRenderervirtual
BeginLines2D() overrideOpenGLRenderervirtual
beginOverlays() overrideOpenGLRenderervirtual
BeginScene2D() overrideOpenGLRenderervirtual
BeginScene3D() overrideOpenGLRenderervirtual
BeginTextNew(GraphicsImage *main, GraphicsImage *shadow) overrideOpenGLRenderervirtual
Billboard_ProbablyAddToListAndSortByZOrder(float z)BaseRendererprotected
BillboardSphereSpellFX(SpellFX_Billboard *a1, Color diffuse) overrideBaseRenderervirtual
billbshaderOpenGLRendererprotected
billbVAOOpenGLRendererprotected
billbVBOOpenGLRendererprotected
BlendTextures(int a2, int a3, GraphicsImage *a4, GraphicsImage *a5, int t, int start_opacity, int end_opacity) overrideOpenGLRenderervirtual
BltBackToFontFast(int a2, int a3, Recti *pSrcRect) overrideOpenGLRenderervirtual
bspshaderOpenGLRendererprotected
bsptexloadedOpenGLRendererprotected
bsptexmapOpenGLRendererprotected
bsptextureheightsOpenGLRendererprotected
bsptexturesOpenGLRendererprotected
bsptexturewidthsOpenGLRendererprotected
bspVAOOpenGLRendererprotected
bspVBOOpenGLRendererprotected
ClearBlack() overrideBaseRenderervirtual
ClearTarget(Color uColor) overrideOpenGLRenderervirtual
ClearZBuffer() overrideBaseRenderervirtual
clipRectOpenGLRendererprotected
configRenderer
CreateTexture(RgbaImageView image) overrideOpenGLRenderervirtual
CreateZBuffer() overrideBaseRenderervirtual
decal_builderRenderer
decalshaderOpenGLRendererprotected
decalVAOOpenGLRendererprotected
decalVBOOpenGLRendererprotected
DeleteTexture(TextureRenderId id) overrideOpenGLRenderervirtual
DoRenderBillboards_D3D() overrideOpenGLRendererprotectedvirtual
DrawBillboards()OpenGLRenderer
DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() overrideBaseRenderervirtual
drawcallsRenderer
DrawDecal(Decal *pDecal, float z_bias) overrideOpenGLRenderervirtual
DrawForcePerVerts()OpenGLRendererprotected
DrawFromSpriteSheet(Recti *pSrcRect, Pointi *pTargetPoint, int a3, int blend_mode) overrideOpenGLRenderervirtual
DrawImage(GraphicsImage *, const Recti &rect, int paletteid=0, Color colourmask=colorTable.White) overrideOpenGLRenderervirtual
DrawIndoorFaces() overrideOpenGLRenderervirtual
DrawIndoorSky(int uNumVertices, int uFaceID) overrideOpenGLRenderervirtual
DrawIndoorSkyPolygon(int uNumVertices, GraphicsImage *texture, int dimmingLevel)OpenGLRendererprotected
DrawLightmap(Lightmap *pLightmap, Vec3f *pColorMult, float z_bias) overrideOpenGLRenderervirtual
DrawLines(const RenderVertexD3D3 *vertices, int num_vertices) overrideOpenGLRenderervirtual
DrawMasked(float u, float v, GraphicsImage *img, int color_dimming_level, Color mask=colorTable.White) overrideBaseRenderervirtual
DrawMonsterPortrait(const Recti &rc, SpriteFrame *Portrait_Sprite, int Y_Offset) overrideBaseRenderervirtual
DrawOutdoorBuildings() overrideOpenGLRenderervirtual
DrawOutdoorSky() overrideOpenGLRenderervirtual
DrawOutdoorSkyPolygon(int numVertices, GraphicsImage *texture, int dimmingLevel)OpenGLRendererprotected
DrawOutdoorTerrain() overrideOpenGLRenderervirtual
DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, GraphicsImage *texture) overrideOpenGLRenderervirtual
DrawSpecialEffectsQuad(GraphicsImage *texture, int palette) overrideBaseRenderervirtual
DrawSpriteObjects() overrideBaseRenderervirtual
DrawTextNew(int x, int y, int w, int h, float u1, float v1, float u2, float v2, int isshadow, Color colour) overrideOpenGLRenderervirtual
DrawTextureCustomHeight(float u, float v, GraphicsImage *, int height) overrideOpenGLRenderervirtual
DrawTextureGrayShade(float u, float v, GraphicsImage *a4) overrideBaseRenderervirtual
DrawTextureNew(float u, float v, GraphicsImage *, Color colourmask=colorTable.White) overrideOpenGLRenderervirtual
DrawTextureOffset(int x, int y, int offset_x, int offset_y, GraphicsImage *) overrideOpenGLRenderervirtual
DrawTransparentGreenShade(float u, float v, GraphicsImage *pTexture) overrideBaseRenderervirtual
DrawTransparentRedShade(float u, float v, GraphicsImage *a4) overrideBaseRenderervirtual
DrawTwodVerts() overrideOpenGLRenderervirtual
EndDecals() overrideOpenGLRenderervirtual
EndLightmaps() overrideOpenGLRenderervirtual
EndLightmaps2() overrideOpenGLRenderervirtual
EndLines2D() overrideOpenGLRenderervirtual
endOverlays() overrideOpenGLRenderervirtual
EndTextNew() overrideOpenGLRenderervirtual
FillRectFast(int x, int y, int width, int height, Color color) overrideOpenGLRenderervirtual
flushAndScale() overrideOpenGLRenderervirtual
fogOpenGLRendererprotected
fogendOpenGLRendererprotected
fogmiddleOpenGLRendererprotected
fogstartOpenGLRendererprotected
forcepershaderOpenGLRendererprotected
forceperVAOOpenGLRendererprotected
forceperVBOOpenGLRendererprotected
gammaOpenGLRendererprotected
getActorsInViewport(int pDepth) overrideBaseRenderervirtual
GetGamma() overrideBaseRenderervirtual
GetPresentDimensions() overrideBaseRenderervirtual
GetRenderDimensions() overrideBaseRenderervirtual
GL_lastboundtexOpenGLRendererprotected
GPU_MAX_TEX_LAYERSOpenGLRendererprotected
GPU_MAX_TEX_SIZEOpenGLRendererprotected
GPU_MAX_TEX_UNITSOpenGLRendererprotected
GPU_MAX_TOTAL_TEXTURESOpenGLRendererprotected
GPU_MAX_UNIFORM_COMPOpenGLRendererprotected
hd_water_current_frameRenderer
hd_water_tile_animRenderer
Initialize() overrideOpenGLRenderervirtual
InitializeFullscreen() overrideOpenGLRenderervirtual
lineshaderOpenGLRendererprotected
lineVAOOpenGLRendererprotected
lineVBOOpenGLRendererprotected
MakeFullScreenshot() overrideOpenGLRenderervirtual
MakeParticleBillboardAndPush(SoftwareBillboard *a2, GraphicsImage *texture, Color uDiffuse, int angle) overrideBaseRenderervirtual
MakeViewportScreenshot(const int width, const int height) overrideOpenGLRenderervirtual
numoutbuildtexloadedOpenGLRendererprotected
numterraintexloadedOpenGLRendererprotected
OpenGLRenderer(std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis)OpenGLRenderer
outbuildshaderOpenGLRendererprotected
outbuildtexmapOpenGLRendererprotected
outbuildtextureheightsOpenGLRendererprotected
outbuildtexturesOpenGLRendererprotected
outbuildtexturewidthsOpenGLRendererprotected
outbuildVAOOpenGLRendererprotected
outbuildVBOOpenGLRendererprotected
outputPresentBaseRendererprotected
outputRenderBaseRendererprotected
pActiveZBufferRenderer
paltex2DOpenGLRendererprotected
particle_engineRenderer
pBillboardRenderListD3DRenderer
PrepareDecorationsRenderList_ODM() overrideBaseRenderervirtual
Present() overrideOpenGLRenderervirtual
PresentBlackScreen() overrideBaseRenderervirtual
projmatOpenGLRendererprotected
RasterLine2D(Pointi a, Pointi b, Color uColor32) overrideOpenGLRenderervirtual
ReadScreenPixels() overrideOpenGLRenderervirtual
Reinitialize(bool firstInit) overrideOpenGLRenderervirtual
Release() overrideOpenGLRenderervirtual
ReleaseBSP() overrideOpenGLRenderervirtual
ReleaseTerrain() overrideOpenGLRenderervirtual
ReloadShaders() overrideOpenGLRenderervirtual
Renderer(std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis)Renderer
ResetUIClipRect() overrideOpenGLRenderervirtual
RestoreBackBuffer() overrideOpenGLRenderervirtual
RestoreFrontBuffer() overrideOpenGLRenderervirtual
ScreenFade(Color color, float t) overrideOpenGLRenderervirtual
SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1)OpenGLRendererprotected
SetFogParametersGL()OpenGLRendererprotected
SetUIClipRect(const Recti &rect) overrideOpenGLRenderervirtual
spell_fx_rendererRenderer
swapBuffers() overrideOpenGLRenderervirtual
SwitchToWindow() overrideOpenGLRenderervirtual
terrainshaderOpenGLRendererprotected
terraintexmapOpenGLRendererprotected
terraintexturesOpenGLRendererprotected
terraintexturesizesOpenGLRendererprotected
terrainVAOOpenGLRendererprotected
terrainVBOOpenGLRendererprotected
texmainOpenGLRendererprotected
texshadowOpenGLRendererprotected
textshaderOpenGLRendererprotected
TexturePixelRotateDraw(float u, float v, GraphicsImage *img, int time) overrideOpenGLRenderervirtual
textVAOOpenGLRendererprotected
textVBOOpenGLRendererprotected
TransformBillboard(const SoftwareBillboard *a2, const RenderBillboard *pBillboard)BaseRendererprotected
TransformBillboardsAndSetPalettesODM() overrideBaseRenderervirtual
twodshaderOpenGLRendererprotected
twodVAOOpenGLRendererprotected
twodVBOOpenGLRendererprotected
uFogColorRenderer
uNumBillboardsToDrawRenderer
Update_Texture(GraphicsImage *texture) overrideOpenGLRenderervirtual
updateRenderDimensions()BaseRendererprivate
UpdateTexture(TextureRenderId id, RgbaImageView image) overrideOpenGLRenderervirtual
viewmatOpenGLRendererprotected
visRenderer
ZDrawTextureAlpha(float u, float v, GraphicsImage *pTexture, int zVal) overrideBaseRenderervirtual
~OpenGLRenderer()OpenGLRenderervirtual
~Renderer()Renderervirtual