| _equipmentHitMap | Renderer | |
| _frameLimiter | OpenGLRenderer | protected |
| _initImGui() | OpenGLRenderer | protected |
| _set_3d_modelview_matrix() | OpenGLRenderer | protected |
| _set_3d_projection_matrix() | OpenGLRenderer | protected |
| _set_ortho_modelview() | OpenGLRenderer | protected |
| _set_ortho_projection(bool gameviewport=false) | OpenGLRenderer | protected |
| _shutdownImGui() | OpenGLRenderer | protected |
| BaseRenderer(std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis) | BaseRenderer | inline |
| BeginDecals() override | OpenGLRenderer | virtual |
| BeginLines2D() override | OpenGLRenderer | virtual |
| beginOverlays() override | OpenGLRenderer | virtual |
| BeginScene2D() override | OpenGLRenderer | virtual |
| BeginScene3D() override | OpenGLRenderer | virtual |
| BeginTextNew(GraphicsImage *main, GraphicsImage *shadow) override | OpenGLRenderer | virtual |
| Billboard_ProbablyAddToListAndSortByZOrder(float z) | BaseRenderer | protected |
| BillboardSphereSpellFX(SpellFX_Billboard *a1, Color diffuse) override | BaseRenderer | virtual |
| billbshader | OpenGLRenderer | protected |
| billbVAO | OpenGLRenderer | protected |
| billbVBO | OpenGLRenderer | protected |
| BlendTextures(int a2, int a3, GraphicsImage *a4, GraphicsImage *a5, int t, int start_opacity, int end_opacity) override | OpenGLRenderer | virtual |
| bspshader | OpenGLRenderer | protected |
| bsptexloaded | OpenGLRenderer | protected |
| bsptexmap | OpenGLRenderer | protected |
| bsptextureheights | OpenGLRenderer | protected |
| bsptextures | OpenGLRenderer | protected |
| bsptexturewidths | OpenGLRenderer | protected |
| bspVAO | OpenGLRenderer | protected |
| bspVBO | OpenGLRenderer | protected |
| ClearBlack() override | BaseRenderer | virtual |
| ClearHitMap() override | BaseRenderer | virtual |
| ClearTarget(Color uColor) override | OpenGLRenderer | virtual |
| clipRect | OpenGLRenderer | protected |
| config | Renderer | |
| CreateTexture(RgbaImageView image) override | OpenGLRenderer | virtual |
| decal_builder | Renderer | |
| decalshader | OpenGLRenderer | protected |
| decalVAO | OpenGLRenderer | protected |
| decalVBO | OpenGLRenderer | protected |
| DeleteTexture(TextureRenderId id) override | OpenGLRenderer | virtual |
| DoRenderBillboards_D3D() override | OpenGLRenderer | protectedvirtual |
| DrawBillboards() | OpenGLRenderer | |
| DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() override | BaseRenderer | virtual |
| drawcalls | Renderer | |
| DrawDecal(Decal *pDecal, float z_bias) override | OpenGLRenderer | virtual |
| DrawForcePerVerts() | OpenGLRenderer | protected |
| DrawFromSpriteSheet(Recti *pSrcRect, Pointi *pTargetPoint, int a3, int blend_mode) override | OpenGLRenderer | virtual |
| DrawImage(GraphicsImage *, const Recti &rect, int paletteid=0, Color colourmask=colorTable.White) override | OpenGLRenderer | virtual |
| DrawIndoorFaces() override | OpenGLRenderer | virtual |
| DrawIndoorSky(int uNumVertices, int uFaceID) override | OpenGLRenderer | virtual |
| DrawIndoorSkyPolygon(int uNumVertices, GraphicsImage *texture, int dimmingLevel) | OpenGLRenderer | protected |
| DrawLines(const RenderVertexD3D3 *vertices, int num_vertices) override | OpenGLRenderer | virtual |
| DrawMasked(float u, float v, GraphicsImage *img, int color_dimming_level, Color mask=colorTable.White) override | BaseRenderer | virtual |
| DrawMonsterPortrait(const Recti &rc, SpriteFrame *Portrait_Sprite, int Y_Offset) override | BaseRenderer | virtual |
| DrawOutdoorBuildings() override | OpenGLRenderer | virtual |
| DrawOutdoorSky() override | OpenGLRenderer | virtual |
| DrawOutdoorSkyPolygon(int numVertices, GraphicsImage *texture, int dimmingLevel) | OpenGLRenderer | protected |
| DrawOutdoorTerrain() override | OpenGLRenderer | virtual |
| DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, GraphicsImage *texture) override | OpenGLRenderer | virtual |
| DrawSpecialEffectsQuad(GraphicsImage *texture, int palette) override | BaseRenderer | virtual |
| DrawSpriteObjects() override | BaseRenderer | virtual |
| DrawTextNew(int x, int y, int w, int h, float u1, float v1, float u2, float v2, int isshadow, Color colour) override | OpenGLRenderer | virtual |
| DrawTextureCustomHeight(float u, float v, GraphicsImage *, int height) override | OpenGLRenderer | virtual |
| DrawTextureGrayShade(float u, float v, GraphicsImage *a4) override | BaseRenderer | virtual |
| DrawTextureNew(float u, float v, GraphicsImage *, Color colourmask=colorTable.White) override | OpenGLRenderer | virtual |
| DrawTextureOffset(int x, int y, int offset_x, int offset_y, GraphicsImage *) override | OpenGLRenderer | virtual |
| DrawToHitMap(float u, float v, GraphicsImage *pTexture, int zVal) override | BaseRenderer | virtual |
| DrawTransparentGreenShade(float u, float v, GraphicsImage *pTexture) override | BaseRenderer | virtual |
| DrawTransparentRedShade(float u, float v, GraphicsImage *a4) override | BaseRenderer | virtual |
| DrawTwodVerts() override | OpenGLRenderer | virtual |
| EndDecals() override | OpenGLRenderer | virtual |
| EndLines2D() override | OpenGLRenderer | virtual |
| endOverlays() override | OpenGLRenderer | virtual |
| EndTextNew() override | OpenGLRenderer | virtual |
| FillRectFast(int x, int y, int width, int height, Color color) override | OpenGLRenderer | virtual |
| flushAndScale() override | OpenGLRenderer | virtual |
| fog | OpenGLRenderer | protected |
| fogend | OpenGLRenderer | protected |
| fogmiddle | OpenGLRenderer | protected |
| fogstart | OpenGLRenderer | protected |
| forcepershader | OpenGLRenderer | protected |
| forceperVAO | OpenGLRenderer | protected |
| forceperVBO | OpenGLRenderer | protected |
| gamma | OpenGLRenderer | protected |
| getActorsInViewport(int pDepth) override | BaseRenderer | virtual |
| GetGamma() override | BaseRenderer | virtual |
| GetPresentDimensions() override | BaseRenderer | virtual |
| GetRenderDimensions() override | BaseRenderer | virtual |
| GL_lastboundtex | OpenGLRenderer | protected |
| GPU_MAX_TEX_LAYERS | OpenGLRenderer | protected |
| GPU_MAX_TEX_SIZE | OpenGLRenderer | protected |
| GPU_MAX_TEX_UNITS | OpenGLRenderer | protected |
| GPU_MAX_TOTAL_TEXTURES | OpenGLRenderer | protected |
| GPU_MAX_UNIFORM_COMP | OpenGLRenderer | protected |
| hd_water_current_frame | Renderer | |
| hd_water_tile_anim | Renderer | |
| Initialize() override | OpenGLRenderer | virtual |
| lineshader | OpenGLRenderer | protected |
| lineVAO | OpenGLRenderer | protected |
| lineVBO | OpenGLRenderer | protected |
| MakeFullScreenshot() override | OpenGLRenderer | virtual |
| MakeParticleBillboardAndPush(SoftwareBillboard *a2, GraphicsImage *texture, Color uDiffuse, int angle) override | BaseRenderer | virtual |
| MakeViewportScreenshot(const int width, const int height) override | OpenGLRenderer | virtual |
| MapToPresent(Pointi position) override | BaseRenderer | virtual |
| MapToRender(Pointi position) override | BaseRenderer | virtual |
| numoutbuildtexloaded | OpenGLRenderer | protected |
| numterraintexloaded | OpenGLRenderer | protected |
| OpenGLRenderer(std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis) | OpenGLRenderer | |
| outbuildshader | OpenGLRenderer | protected |
| outbuildtexmap | OpenGLRenderer | protected |
| outbuildtextureheights | OpenGLRenderer | protected |
| outbuildtextures | OpenGLRenderer | protected |
| outbuildtexturewidths | OpenGLRenderer | protected |
| outbuildVAO | OpenGLRenderer | protected |
| outbuildVBO | OpenGLRenderer | protected |
| outputPresent | BaseRenderer | protected |
| outputRender | BaseRenderer | protected |
| paltex2D | OpenGLRenderer | protected |
| particle_engine | Renderer | |
| pBillboardRenderListD3D | Renderer | |
| PrepareDecorationsRenderList_ODM() override | BaseRenderer | virtual |
| Present() override | OpenGLRenderer | virtual |
| projmat | OpenGLRenderer | protected |
| QueryHitMap(Pointi screenPos, int defaultValue) override | BaseRenderer | virtual |
| RasterLine2D(Pointi a, Pointi b, Color uColor32) override | OpenGLRenderer | virtual |
| ReadScreenPixels() override | OpenGLRenderer | virtual |
| Reinitialize(bool firstInit) override | OpenGLRenderer | virtual |
| Release() override | OpenGLRenderer | virtual |
| ReleaseBSP() override | OpenGLRenderer | virtual |
| ReleaseTerrain() override | OpenGLRenderer | virtual |
| ReloadShaders() override | OpenGLRenderer | virtual |
| Renderer(std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis) | Renderer | |
| ResetUIClipRect() override | OpenGLRenderer | virtual |
| ScreenFade(Color color, float t) override | OpenGLRenderer | virtual |
| SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1) | OpenGLRenderer | protected |
| SetFogParametersGL() | OpenGLRenderer | protected |
| SetUIClipRect(const Recti &rect) override | OpenGLRenderer | virtual |
| spell_fx_renderer | Renderer | |
| swapBuffers() override | OpenGLRenderer | virtual |
| terrainshader | OpenGLRenderer | protected |
| terraintexmap | OpenGLRenderer | protected |
| terraintextures | OpenGLRenderer | protected |
| terraintexturesizes | OpenGLRenderer | protected |
| terrainVAO | OpenGLRenderer | protected |
| terrainVBO | OpenGLRenderer | protected |
| texmain | OpenGLRenderer | protected |
| texshadow | OpenGLRenderer | protected |
| textshader | OpenGLRenderer | protected |
| TexturePixelRotateDraw(float u, float v, GraphicsImage *img, int time) override | OpenGLRenderer | virtual |
| textVAO | OpenGLRenderer | protected |
| textVBO | OpenGLRenderer | protected |
| TransformBillboard(const SoftwareBillboard *a2, const RenderBillboard *pBillboard) | BaseRenderer | protected |
| TransformBillboardsAndSetPalettesODM() override | BaseRenderer | virtual |
| twodshader | OpenGLRenderer | protected |
| twodVAO | OpenGLRenderer | protected |
| twodVBO | OpenGLRenderer | protected |
| uFogColor | Renderer | |
| uNumBillboardsToDraw | Renderer | |
| Update_Texture(GraphicsImage *texture) override | OpenGLRenderer | virtual |
| updateRenderDimensions() | BaseRenderer | private |
| UpdateTexture(TextureRenderId id, RgbaImageView image) override | OpenGLRenderer | virtual |
| viewmat | OpenGLRenderer | protected |
| vis | Renderer | |
| ~OpenGLRenderer() | OpenGLRenderer | virtual |
| ~Renderer() | Renderer | virtual |