| _billboardBuffer | OpenGLRenderer | protected |
| _billboardVertices | OpenGLRenderer | protected |
| _bspBuffers | OpenGLRenderer | protected |
| _bspVertices | OpenGLRenderer | protected |
| _decalBuffer | OpenGLRenderer | protected |
| _decalVertices | OpenGLRenderer | protected |
| _forcePerBuffer | OpenGLRenderer | protected |
| _forcePerVertices | OpenGLRenderer | protected |
| _frameLimiter | OpenGLRenderer | protected |
| _initImGui() | OpenGLRenderer | protected |
| _initWaterTiles() | OpenGLRenderer | protected |
| _lineBuffer | OpenGLRenderer | protected |
| _lineVertices | OpenGLRenderer | protected |
| _outbuildBuffers | OpenGLRenderer | protected |
| _outbuildVertices | OpenGLRenderer | protected |
| _set_3d_modelview_matrix() | OpenGLRenderer | protected |
| _set_3d_projection_matrix() | OpenGLRenderer | protected |
| _set_ortho_modelview() | OpenGLRenderer | protected |
| _set_ortho_projection(bool gameviewport=false) | OpenGLRenderer | protected |
| _shutdownImGui() | OpenGLRenderer | protected |
| _solidFillTexture | Renderer | private |
| _terrainBuffer | OpenGLRenderer | protected |
| _terrainVertices | OpenGLRenderer | protected |
| _textAtlasSize | OpenGLRenderer | protected |
| _textBuffer | OpenGLRenderer | protected |
| _texturesForDeletion | OpenGLRenderer | protected |
| _textVertices | OpenGLRenderer | protected |
| _twodBuffer | OpenGLRenderer | protected |
| _twodVertices | OpenGLRenderer | protected |
| AddBillboardIfVisible(Sprite *spr, int palette, const Vec3f &pos, const Vec2f &scale, BillboardFlags flags, Pid id, int sector=0) override | BaseRenderer | virtual |
| BaseRenderer(std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis) | BaseRenderer | inline |
| BeginDecals() override | OpenGLRenderer | virtual |
| BeginLines2D() override | OpenGLRenderer | virtual |
| beginOverlays() override | OpenGLRenderer | virtual |
| BeginScene2D() override | OpenGLRenderer | virtual |
| BeginScene3D() override | OpenGLRenderer | virtual |
| BeginTextNew(GraphicsImage *main, GraphicsImage *shadow) override | OpenGLRenderer | virtual |
| BillboardSphereSpellFX(SpellFX_Billboard *a1, Color diffuse) override | BaseRenderer | virtual |
| billbshader | OpenGLRenderer | protected |
| BlendTextures(int a2, int a3, GraphicsImage *a4, GraphicsImage *a5, int t, int start_opacity, int end_opacity) override | OpenGLRenderer | virtual |
| bspshader | OpenGLRenderer | protected |
| bsptexloaded | OpenGLRenderer | protected |
| bsptexmap | OpenGLRenderer | protected |
| bsptextureheights | OpenGLRenderer | protected |
| bsptextures | OpenGLRenderer | protected |
| bsptexturewidths | OpenGLRenderer | protected |
| ClearTarget(Color uColor) override | OpenGLRenderer | virtual |
| clipRect | OpenGLRenderer | protected |
| config | Renderer | |
| CreateTexture(RgbaImageView image) override | OpenGLRenderer | virtual |
| decal_builder | Renderer | protected |
| decalshader | OpenGLRenderer | protected |
| DeleteTexture(TextureRenderId id) override | OpenGLRenderer | virtual |
| DoRenderBillboards_D3D() override | OpenGLRenderer | protectedvirtual |
| DrawBillboards() | OpenGLRenderer | |
| DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() override | BaseRenderer | virtual |
| drawcalls | Renderer | |
| DrawDecal(Decal *pDecal, float z_bias) override | OpenGLRenderer | virtual |
| DrawForcePerVerts() | OpenGLRenderer | protected |
| DrawImage(GraphicsImage *, const Recti &rect, int paletteid=0, Color colourmask=colorTable.White) override | OpenGLRenderer | virtual |
| DrawIndoorFaces() override | OpenGLRenderer | virtual |
| DrawIndoorSky(int uNumVertices, int uFaceID) override | OpenGLRenderer | virtual |
| DrawIndoorSkyPolygon(int uNumVertices, GraphicsImage *texture, int dimmingLevel) | OpenGLRenderer | protected |
| DrawMonsterPortrait(const Recti &rc, SpriteFrame *Portrait_Sprite, int Y_Offset) override | BaseRenderer | virtual |
| DrawOutdoorBuildings() override | OpenGLRenderer | virtual |
| DrawOutdoorSky() override | OpenGLRenderer | virtual |
| DrawOutdoorSkyPolygon(int numVertices, GraphicsImage *texture, int dimmingLevel) | OpenGLRenderer | protected |
| DrawOutdoorTerrain() override | OpenGLRenderer | virtual |
| DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, GraphicsImage *texture) override | OpenGLRenderer | virtual |
| DrawQuad2D(GraphicsImage *texture, const Recti &srcRect, const Recti &dstRect, Color color) override | OpenGLRenderer | virtual |
| BaseRenderer::DrawQuad2D(GraphicsImage *texture, const Recti &srcRect, Pointi dstPoint, Color color=colorTable.White) | Renderer | |
| BaseRenderer::DrawQuad2D(GraphicsImage *texture, Pointi dstPoint, Color color=colorTable.White) | Renderer | |
| DrawSpecialEffectsQuad(GraphicsImage *texture, int palette) override | BaseRenderer | virtual |
| DrawSpriteObjects() override | BaseRenderer | virtual |
| DrawTextNew(const Recti &srcRect, const Recti &dstRect, bool isShadow, Color color) override | OpenGLRenderer | virtual |
| DrawTwodVerts() override | OpenGLRenderer | virtual |
| EndDecals() override | OpenGLRenderer | virtual |
| EndLines2D() override | OpenGLRenderer | virtual |
| endOverlays() override | OpenGLRenderer | virtual |
| EndTextNew() override | OpenGLRenderer | virtual |
| FillRect(const Recti &rect, Color color) | Renderer | |
| flushAndScale() override | OpenGLRenderer | virtual |
| fog | OpenGLRenderer | protected |
| forcepershader | OpenGLRenderer | protected |
| gamma | OpenGLRenderer | protected |
| getActorsInViewport(int pDepth) override | BaseRenderer | virtual |
| GetGamma() override | BaseRenderer | virtual |
| GetPresentDimensions() override | BaseRenderer | virtual |
| GetRenderDimensions() override | BaseRenderer | virtual |
| GL_lastboundtex | OpenGLRenderer | protected |
| GPU_MAX_TEX_LAYERS | OpenGLRenderer | protected |
| GPU_MAX_TEX_SIZE | OpenGLRenderer | protected |
| GPU_MAX_TEX_UNITS | OpenGLRenderer | protected |
| GPU_MAX_TOTAL_TEXTURES | OpenGLRenderer | protected |
| GPU_MAX_UNIFORM_COMP | OpenGLRenderer | protected |
| hd_water_tile_anim | OpenGLRenderer | protected |
| Initialize() override | OpenGLRenderer | virtual |
| lineshader | OpenGLRenderer | protected |
| MakeFullScreenshot() override | OpenGLRenderer | virtual |
| MakeParticleBillboardAndPush(const Particle &p) override | BaseRenderer | virtual |
| MakeViewportScreenshot(const int width, const int height) override | OpenGLRenderer | virtual |
| MapToPresent(Pointi position) override | BaseRenderer | virtual |
| MapToRender(Pointi position) override | BaseRenderer | virtual |
| MAX_BILLBOARDS_D3D | Renderer | static |
| NextBillboardIndex() | BaseRenderer | protected |
| numoutbuildtexloaded | OpenGLRenderer | protected |
| numterraintexloaded | OpenGLRenderer | protected |
| OpenGLRenderer(std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis) | OpenGLRenderer | |
| outbuildshader | OpenGLRenderer | protected |
| outbuildtexmap | OpenGLRenderer | protected |
| outbuildtextureheights | OpenGLRenderer | protected |
| outbuildtextures | OpenGLRenderer | protected |
| outbuildtexturewidths | OpenGLRenderer | protected |
| outputPresent | BaseRenderer | protected |
| outputRender | BaseRenderer | protected |
| paltex2D | OpenGLRenderer | protected |
| particle_engine | Renderer | protected |
| pBillboardRenderListD3D | Renderer | |
| PrepareDecorationsRenderList_ODM() override | BaseRenderer | virtual |
| Present() override | OpenGLRenderer | virtual |
| projmat | OpenGLRenderer | protected |
| pSortedBillboardRenderListD3D | Renderer | |
| RasterLine2D(Pointi a, Pointi b, Color acolor, Color bcolor) override | OpenGLRenderer | virtual |
| BaseRenderer::RasterLine2D(Pointi a, Pointi b, Color color) | Renderer | inline |
| ReadScreenPixels() override | OpenGLRenderer | virtual |
| Reinitialize(bool firstInit) override | OpenGLRenderer | virtual |
| ReleaseBSP() override | OpenGLRenderer | virtual |
| ReleaseTerrain() override | OpenGLRenderer | virtual |
| ReloadShaders() override | OpenGLRenderer | virtual |
| Renderer(std::shared_ptr< GameConfig > config, DecalBuilder *decal_builder, SpellFxRenderer *spellfx, std::shared_ptr< ParticleEngine > particle_engine, Vis *vis) | Renderer | |
| ResetUIClipRect() override | OpenGLRenderer | virtual |
| ScreenFade(Color color, float t) override | OpenGLRenderer | virtual |
| SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1) | OpenGLRenderer | protected |
| SetFogParametersGL() | OpenGLRenderer | protected |
| SetUIClipRect(const Recti &rect) override | OpenGLRenderer | virtual |
| solidFillTexture() | Renderer | |
| SortBillboards() | BaseRenderer | protected |
| spell_fx_renderer | Renderer | protected |
| swapBuffers() override | OpenGLRenderer | virtual |
| terrainshader | OpenGLRenderer | protected |
| terraintexmap | OpenGLRenderer | protected |
| terraintextures | OpenGLRenderer | protected |
| terraintexturesizes | OpenGLRenderer | protected |
| texmain | OpenGLRenderer | protected |
| texshadow | OpenGLRenderer | protected |
| textshader | OpenGLRenderer | protected |
| TransformBillboard(const RenderBillboard *pBillboard, int parent) | BaseRenderer | protected |
| TransformBillboards() override | BaseRenderer | virtual |
| twodshader | OpenGLRenderer | protected |
| uFogColor | Renderer | |
| uNumBillboardsToDraw | Renderer | |
| updateRenderDimensions() | BaseRenderer | private |
| viewmat | OpenGLRenderer | protected |
| vis | Renderer | protected |
| ~OpenGLRenderer() | OpenGLRenderer | virtual |
| ~Renderer() | Renderer | virtual |