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- b -
- back_to_game() : Engine.h, Engine.cpp
- BackToHouseMenu() : UIHouses.cpp, UIHouses.h
- bankersRounding() : OurMath.h
- bankersRounding< double >() : OurMath.h
- bankersRounding< float >() : OurMath.h
- BlendColors() : BaseRenderer.cpp
- blockCondition() : Conditions.cpp, Conditions.h
- blockConditionWithProtectionFromMagic() : Conditions.cpp
- BLV_GetFloorLevel() : Indoor.cpp, Indoor.h
- BLV_InitialiseDoors() : Indoor.cpp, Indoor.h
- BLV_ProcessPartyActions() : Indoor.h, Indoor.cpp
- BLV_UpdateDoorGeometry() : Indoor.cpp, Indoor.h
- BLV_UpdateDoors() : Indoor.cpp, Indoor.h
- BLV_UpdateUserInputAndOther() : Indoor.cpp, Indoor.h
- bs_get_buffer() : Pcx.cpp
- bs_get_byte() : Pcx.cpp
- bs_get_bytes_left() : Pcx.cpp
- bs_init() : Pcx.cpp
- BuildDialogueString() : GUIWindow.cpp, GUIWindow.h
- BuildHireableNpcDialogue() : UIDialogue.cpp
- buildTime() : BuildInfo.cpp, BuildInfo.h
- buttonbox() : UIGame.h