#include <EntitySnapshots.h>
◆ _pad
| std::array<char, 2> Actor_MM7::_pad |
◆ _pad2
| std::array<char, 2> Actor_MM7::_pad2 |
◆ actorBuffZeroUnused
◆ aiState
| int16_t Actor_MM7::aiState |
◆ attributes
| uint32_t Actor_MM7::attributes |
◆ buffs
◆ carriedItemId
| uint16_t Actor_MM7::carriedItemId |
◆ currentActionAnimation
| uint16_t Actor_MM7::currentActionAnimation |
◆ currentActionLength
| uint16_t Actor_MM7::currentActionLength |
◆ currentActionTime
| uint32_t Actor_MM7::currentActionTime |
◆ field_22
| int16_t Actor_MM7::field_22 |
◆ field_338
| std::array<char, 12> Actor_MM7::field_338 |
◆ field_84
| int16_t Actor_MM7::field_84 |
◆ group
| uint32_t Actor_MM7::group |
◆ guardingPosition
| Vec3s Actor_MM7::guardingPosition |
◆ height
| uint16_t Actor_MM7::height |
◆ hostilityGroup
| uint32_t Actor_MM7::hostilityGroup |
◆ hp
◆ initialPosition
| Vec3s Actor_MM7::initialPosition |
◆ items
| std::array<Item_MM7, 4> Actor_MM7::items |
◆ lastCharacterIdToHit
| uint32_t Actor_MM7::lastCharacterIdToHit |
◆ monsterId
| int16_t Actor_MM7::monsterId |
◆ monsterInfo
◆ moveSpeed
| uint16_t Actor_MM7::moveSpeed |
◆ name
| std::array<char, 32> Actor_MM7::name |
◆ npcId
◆ pitchAngle
| uint16_t Actor_MM7::pitchAngle |
◆ pos
◆ radius
| uint16_t Actor_MM7::radius |
◆ scheduledJobs
◆ sectorId
| int16_t Actor_MM7::sectorId |
◆ soundSampleIds
| std::array<uint16_t, 4> Actor_MM7::soundSampleIds |
◆ spriteIds
| std::array<uint16_t, 8> Actor_MM7::spriteIds |
◆ summonerId
| uint32_t Actor_MM7::summonerId |
◆ tetherDistance
| uint16_t Actor_MM7::tetherDistance |
◆ uniqueNameIndex
| int32_t Actor_MM7::uniqueNameIndex |
◆ velocity
| Vec3s Actor_MM7::velocity |
◆ yawAngle
| uint16_t Actor_MM7::yawAngle |
The documentation for this struct was generated from the following file: