#include <EntitySnapshots.h>
◆ _pad
◆ actorBuffZeroUnused
◆ ActorHasItems
◆ dword_000334_unique_name
int32_t Actor_MM7::dword_000334_unique_name |
◆ field_22
int16_t Actor_MM7::field_22 |
◆ field_338
std::array<char, 12> Actor_MM7::field_338 |
◆ pActorBuffs
◆ pActorName
std::array<char, 32> Actor_MM7::pActorName |
◆ padding_unused
std::array<char, 2> Actor_MM7::padding_unused |
◆ pMonsterInfo
◆ pScheduledJobs
◆ pSoundSampleIDs
std::array<uint16_t, 4> Actor_MM7::pSoundSampleIDs |
◆ pSpriteIDs
std::array<uint16_t, 8> Actor_MM7::pSpriteIDs |
◆ sCurrentHP
int16_t Actor_MM7::sCurrentHP |
◆ sNPC_ID
int16_t Actor_MM7::sNPC_ID |
◆ uActorHeight
uint16_t Actor_MM7::uActorHeight |
◆ uActorRadius
uint16_t Actor_MM7::uActorRadius |
◆ uAIState
int16_t Actor_MM7::uAIState |
◆ uAlly
uint32_t Actor_MM7::uAlly |
◆ uAttributes
uint32_t Actor_MM7::uAttributes |
◆ uCarriedItemID
uint16_t Actor_MM7::uCarriedItemID |
◆ uCurrentActionAnimation
uint16_t Actor_MM7::uCurrentActionAnimation |
◆ uCurrentActionLength
uint16_t Actor_MM7::uCurrentActionLength |
◆ uCurrentActionTime
uint32_t Actor_MM7::uCurrentActionTime |
◆ uGroup
uint32_t Actor_MM7::uGroup |
◆ uLastCharacterIDToHit
uint32_t Actor_MM7::uLastCharacterIDToHit |
◆ uMovementSpeed
uint16_t Actor_MM7::uMovementSpeed |
◆ uPitchAngle
uint16_t Actor_MM7::uPitchAngle |
◆ uSectorID
int16_t Actor_MM7::uSectorID |
◆ uSummonerID
uint32_t Actor_MM7::uSummonerID |
◆ uTetherDistance
uint16_t Actor_MM7::uTetherDistance |
◆ uYawAngle
uint16_t Actor_MM7::uYawAngle |
◆ vGuardingPosition
Vec3s Actor_MM7::vGuardingPosition |
◆ vInitialPosition
Vec3s Actor_MM7::vInitialPosition |
◆ vPosition
Vec3s Actor_MM7::vPosition |
◆ vVelocity
Vec3s Actor_MM7::vVelocity |
◆ word_000084_range_attack
int16_t Actor_MM7::word_000084_range_attack |
◆ word_000086_some_monster_id
int16_t Actor_MM7::word_000086_some_monster_id |
The documentation for this struct was generated from the following file: