#include <BspRenderer.h>
◆ AddBSPFaces()
  
  | 
        
          | void BspRenderer::AddBSPFaces | ( | const int | node_id, |  
          |  |  | const int | bspNodeId |  
          |  | ) |  |  |  | private | 
 
 
◆ AddFace()
  
  | 
        
          | void BspRenderer::AddFace | ( | const int | node_id, |  
          |  |  | const int | uFaceID |  
          |  | ) |  |  |  | private | 
 
 
◆ AddNode()
  
  | 
        
          | void BspRenderer::AddNode | ( |  | ) |  |  | private | 
 
 
◆ AddSector()
  
  | 
        
          | void BspRenderer::AddSector | ( | int | sectorId | ) |  |  | private | 
 
 
◆ Clear()
      
        
          | void BspRenderer::Clear | ( |  | ) |  | 
      
 
 
◆ Render()
      
        
          | void BspRenderer::Render | ( |  | ) |  | 
      
 
 
◆ faces
      
        
          | std::array<BspFace, 1500> BspRenderer::faces = { {} } | 
      
 
 
◆ nodes
◆ num_faces
      
        
          | unsigned int BspRenderer::num_faces = 0 | 
      
 
 
◆ num_nodes
      
        
          | unsigned int BspRenderer::num_nodes = 0 | 
      
 
 
◆ pVisibleSectorIDs_toDrawDecorsActorsEtcFrom
      
        
          | std::array<int, 150> BspRenderer::pVisibleSectorIDs_toDrawDecorsActorsEtcFrom = { {} } | 
      
 
 
◆ uNumVisibleNotEmptySectors
      
        
          | unsigned int BspRenderer::uNumVisibleNotEmptySectors = 0 | 
      
 
 
The documentation for this struct was generated from the following files: