#include <BspRenderer.h>
◆ AddBSPFaces()
void BspRenderer::AddBSPFaces |
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const int |
node_id, |
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const int |
bspNodeId |
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◆ AddFace()
void BspRenderer::AddFace |
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const int |
node_id, |
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const int |
uFaceID |
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) |
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private |
◆ AddNode()
void BspRenderer::AddNode |
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private |
◆ AddSector()
void BspRenderer::AddSector |
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int |
sectorId | ) |
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private |
◆ Clear()
void BspRenderer::Clear |
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◆ Render()
void BspRenderer::Render |
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◆ faces
std::array<BspFace, 1500> BspRenderer::faces = { {} } |
◆ nodes
◆ num_faces
unsigned int BspRenderer::num_faces = 0 |
◆ num_nodes
unsigned int BspRenderer::num_nodes = 0 |
◆ pVisibleSectorIDs_toDrawDecorsActorsEtcFrom
std::array<int, 150> BspRenderer::pVisibleSectorIDs_toDrawDecorsActorsEtcFrom = { {} } |
◆ uNumVisibleNotEmptySectors
unsigned int BspRenderer::uNumVisibleNotEmptySectors = 0 |
The documentation for this struct was generated from the following files: