#include <Items.h>
◆ _additional_value
◆ _bonus_strength
char ItemDesc::_bonus_strength = 0 |
◆ _bonus_type
◆ field_1A
int16_t ItemDesc::field_1A = 0 |
◆ field_25
char ItemDesc::field_25 = 0 |
◆ field_26
char ItemDesc::field_26 = 0 |
◆ field_27
char ItemDesc::field_27 = 0 |
◆ field_2f
char ItemDesc::field_2f = 0 |
◆ iconName
std::string ItemDesc::iconName = "" |
ID/Rep/St|Not identified name|Sprite Index|VarA|VarB|Equip X|Equip Y|Notes
◆ name
std::string ItemDesc::name = "" |
◆ pDescription
std::string ItemDesc::pDescription = "" |
◆ pUnidentifiedName
std::string ItemDesc::pUnidentifiedName = "" |
◆ uChanceByTreasureLvl
◆ uDamageDice
uint8_t ItemDesc::uDamageDice = 0 |
◆ uDamageMod
uint8_t ItemDesc::uDamageMod = 0 |
◆ uDamageRoll
uint8_t ItemDesc::uDamageRoll = 0 |
◆ uEquipType
◆ uEquipX
int16_t ItemDesc::uEquipX = 0 |
◆ uEquipY
int16_t ItemDesc::uEquipY = 0 |
◆ uItemID_Rep_St
unsigned char ItemDesc::uItemID_Rep_St = 0 |
◆ uMaterial
◆ uSkillType
◆ uSpriteID
◆ uValue
uint32_t ItemDesc::uValue = 0 |
The documentation for this struct was generated from the following file: