#include <Items.h>
◆ _439DF3_get_additional_damage()
int ItemGen::_439DF3_get_additional_damage |
( |
DamageType * |
a2, |
|
|
bool * |
vampiyr |
|
) |
| |
◆ AuraEffectBlue()
bool ItemGen::AuraEffectBlue |
( |
| ) |
const |
|
inline |
◆ AuraEffectGreen()
bool ItemGen::AuraEffectGreen |
( |
| ) |
const |
|
inline |
◆ AuraEffectPurple()
bool ItemGen::AuraEffectPurple |
( |
| ) |
const |
|
inline |
◆ AuraEffectRed()
bool ItemGen::AuraEffectRed |
( |
| ) |
const |
|
inline |
◆ canSellRepairIdentifyAt()
bool ItemGen::canSellRepairIdentifyAt |
( |
HouseId |
houseId | ) |
|
◆ ClearItemBonusMaps()
static void ItemGen::ClearItemBonusMaps |
( |
| ) |
|
|
static |
◆ GenerateArtifact()
bool ItemGen::GenerateArtifact |
( |
| ) |
|
◆ generateGold()
◆ GetDamageDice()
uint8_t ItemGen::GetDamageDice |
( |
| ) |
const |
◆ GetDamageMod()
uint8_t ItemGen::GetDamageMod |
( |
| ) |
const |
◆ GetDamageRoll()
uint8_t ItemGen::GetDamageRoll |
( |
| ) |
const |
◆ GetDisplayName()
std::string ItemGen::GetDisplayName |
( |
| ) |
|
◆ GetIconName()
const std::string & ItemGen::GetIconName |
( |
| ) |
const |
◆ GetIdentifiedName()
std::string ItemGen::GetIdentifiedName |
( |
| ) |
|
◆ GetItemBonusArtifact()
◆ GetItemBonusSpecialEnchantment()
void ItemGen::GetItemBonusSpecialEnchantment |
( |
const Character * |
owner, |
|
|
CharacterAttribute |
attrToGet, |
|
|
int * |
additiveBonus, |
|
|
int * |
halfSkillBonus |
|
) |
| const |
◆ GetItemEquipType()
ItemType ItemGen::GetItemEquipType |
( |
| ) |
const |
◆ GetPlayerSkillType()
◆ GetValue()
int ItemGen::GetValue |
( |
| ) |
const |
◆ isArmor()
bool ItemGen::isArmor |
( |
| ) |
const |
|
inline |
◆ isBook()
bool ItemGen::isBook |
( |
| ) |
const |
|
inline |
◆ IsBroken()
bool ItemGen::IsBroken |
( |
| ) |
const |
|
inline |
◆ isGold()
bool ItemGen::isGold |
( |
| ) |
const |
|
inline |
◆ IsIdentified()
bool ItemGen::IsIdentified |
( |
| ) |
const |
|
inline |
◆ isMeleeWeapon()
bool ItemGen::isMeleeWeapon |
( |
| ) |
const |
|
inline |
◆ isMessageScroll()
bool ItemGen::isMessageScroll |
( |
| ) |
const |
|
inline |
◆ isPassiveEquipment()
bool ItemGen::isPassiveEquipment |
( |
| ) |
const |
|
inline |
◆ isPotion()
bool ItemGen::isPotion |
( |
| ) |
const |
|
inline |
◆ isReagent()
bool ItemGen::isReagent |
( |
| ) |
const |
|
inline |
◆ IsRegularEnchanmentForAttribute()
◆ isShield()
bool ItemGen::isShield |
( |
| ) |
const |
|
inline |
◆ isSpellScroll()
bool ItemGen::isSpellScroll |
( |
| ) |
const |
|
inline |
◆ IsStolen()
bool ItemGen::IsStolen |
( |
| ) |
const |
|
inline |
◆ isWand()
bool ItemGen::isWand |
( |
| ) |
const |
|
inline |
◆ isWeapon()
bool ItemGen::isWeapon |
( |
| ) |
const |
|
inline |
◆ ItemEnchanted()
bool ItemGen::ItemEnchanted |
( |
| ) |
const |
|
inline |
◆ PopulateArtifactBonusMap()
void ItemGen::PopulateArtifactBonusMap |
( |
| ) |
|
|
static |
◆ PopulateRegularBonusMap()
void ItemGen::PopulateRegularBonusMap |
( |
| ) |
|
|
static |
◆ PopulateSpecialBonusMap()
void ItemGen::PopulateSpecialBonusMap |
( |
| ) |
|
|
static |
◆ Reset()
◆ ResetEnchantAnimation()
void ItemGen::ResetEnchantAnimation |
( |
| ) |
|
|
inline |
◆ SetBroken()
void ItemGen::SetBroken |
( |
| ) |
|
|
inline |
◆ SetIdentified()
void ItemGen::SetIdentified |
( |
| ) |
|
|
inline |
◆ SetStolen()
void ItemGen::SetStolen |
( |
| ) |
|
|
inline |
◆ UpdateTempBonus()
void ItemGen::UpdateTempBonus |
( |
Time |
time | ) |
|
◆ attributeEnchantment
◆ goldAmount
int ItemGen::goldAmount = 0 |
◆ m_enchantmentStrength
int32_t ItemGen::m_enchantmentStrength = 0 |
◆ placedInChest
bool ItemGen::placedInChest = false |
◆ potionPower
int ItemGen::potionPower = 0 |
◆ special_enchantment
◆ uAttributes
ItemFlags ItemGen::uAttributes = 0 |
◆ uBodyAnchor
◆ uExpireTime
Time ItemGen::uExpireTime |
◆ uHolderPlayer
int8_t ItemGen::uHolderPlayer = -1 |
Only for full lich jars. 0-based index of the character whose earthly remains are stored in it. Or whatever it is that's in the lich jar.
◆ uItemID
◆ uMaxCharges
uint8_t ItemGen::uMaxCharges = 0 |
◆ uNumCharges
int32_t ItemGen::uNumCharges = 0 |
The documentation for this struct was generated from the following files: