#include <TurnEngine.h>
◆ stru262_TurnBased()
stru262_TurnBased::stru262_TurnBased |
( |
| ) |
|
|
inline |
◆ _406457()
void stru262_TurnBased::_406457 |
( |
int |
a2 | ) |
|
◆ _4065B0()
void stru262_TurnBased::_4065B0 |
( |
| ) |
|
◆ ActorAIChooseNewTargets()
void stru262_TurnBased::ActorAIChooseNewTargets |
( |
| ) |
|
◆ ActorAIDoAdditionalMove()
void stru262_TurnBased::ActorAIDoAdditionalMove |
( |
| ) |
|
◆ ActorAISetMovementDecision()
void stru262_TurnBased::ActorAISetMovementDecision |
( |
| ) |
|
◆ ActorAIStopMovement()
void stru262_TurnBased::ActorAIStopMovement |
( |
| ) |
|
◆ ActorMove()
bool stru262_TurnBased::ActorMove |
( |
signed int |
a2 | ) |
|
◆ AI_Action_()
void stru262_TurnBased::AI_Action_ |
( |
int |
queue_index | ) |
|
◆ AIAttacks()
void stru262_TurnBased::AIAttacks |
( |
unsigned int |
queue_index | ) |
|
◆ AITurnBasedAction()
void stru262_TurnBased::AITurnBasedAction |
( |
| ) |
|
◆ ApplyPlayerAction()
void stru262_TurnBased::ApplyPlayerAction |
( |
| ) |
|
◆ End()
void stru262_TurnBased::End |
( |
bool |
bPlaySound | ) |
|
◆ NextTurn()
void stru262_TurnBased::NextTurn |
( |
| ) |
|
◆ SetAIRecoveryTimes()
void stru262_TurnBased::SetAIRecoveryTimes |
( |
| ) |
|
◆ SortTurnQueue()
void stru262_TurnBased::SortTurnQueue |
( |
| ) |
|
◆ Start()
void stru262_TurnBased::Start |
( |
| ) |
|
◆ StartTurn()
void stru262_TurnBased::StartTurn |
( |
| ) |
|
◆ StepTurnQueue()
bool stru262_TurnBased::StepTurnQueue |
( |
| ) |
|
◆ ai_turn_timer
Duration stru262_TurnBased::ai_turn_timer |
◆ flags
TurnEngineFlags stru262_TurnBased::flags |
◆ pending_actions
int stru262_TurnBased::pending_actions |
◆ pQueue
◆ turn_initiative
int stru262_TurnBased::turn_initiative |
◆ turn_stage
◆ turns_count
int stru262_TurnBased::turns_count |
◆ uActionPointsLeft
int stru262_TurnBased::uActionPointsLeft |
The documentation for this struct was generated from the following files: