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OpenEnroth 39d87c6
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#include <string>#include <utility>#include <tl/generator.hpp>#include "Engine/Evt/EvtInterpreter.h"#include "Engine/Evt/EvtInstruction.h"#include "Engine/Evt/Processor.h"#include "Engine/Party.h"#include "Engine/Graphics/Indoor.h"#include "Engine/Graphics/Outdoor.h"#include "Engine/Graphics/Weather.h"#include "Engine/Objects/Decoration.h"#include "Engine/Objects/SpriteObject.h"#include "Engine/Objects/Chest.h"#include "Engine/Objects/Actor.h"#include "Engine/Random/Random.h"#include "Engine/Tables/ItemTable.h"#include "Engine/Spells/Spells.h"#include "Engine/Engine.h"#include "Engine/MapInfo.h"#include "Media/Audio/AudioPlayer.h"#include "Media/MediaPlayer.h"#include "Utility/Math/TrigLut.h"#include "Utility/String/Transformations.h"#include "GUI/GUIProgressBar.h"#include "GUI/GUIMessageQueue.h"#include "GUI/UI/UIHouses.h"#include "GUI/UI/UIDialogue.h"#include "GUI/UI/UIBranchlessDialogue.h"#include "GUI/UI/UITransition.h"#include "GUI/UI/UIStatusBar.h"Functions | |
| static bool | checkSeason (Season season) |
| void | spawnMonsters (int16_t typeindex, int16_t level, int count, Vec3f pos, int group, int uUniqueName) |
| static tl::generator< Character & > | iterateCharacters (EvtTargetCharacter who, RandomEngine *rng) |
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static |
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static |
| void spawnMonsters | ( | int16_t | typeindex, |
| int16_t | level, | ||
| int | count, | ||
| Vec3f | pos, | ||
| int | group, | ||
| int | uUniqueName | ||
| ) |