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| GUIWindow_Travel () |
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virtual | ~GUIWindow_Travel () |
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virtual void | Update () override |
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| GUIWindow_Transition (WindowType windowType, ScreenType screenType) |
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virtual | ~GUIWindow_Transition () |
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virtual void | Release () override |
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| GUIWindow () |
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| GUIWindow (WindowType windowType, Pointi position, Sizei dimensions, std::string_view hint={}) |
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virtual | ~GUIWindow ()=default |
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GUIButton * | CreateButton (Pointi position, Sizei dimensions, int uButtonType, int uData, UIMessageType msg, unsigned int msg_param, Io::InputAction action=Io::InputAction::Invalid, std::string_view label={}, const std::vector< GraphicsImage * > &textures={}) |
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GUIButton * | CreateButton (std::string id, Pointi position, Sizei dimensions, int uButtonType, int uData, UIMessageType msg, unsigned int msg_param, Io::InputAction action=Io::InputAction::Invalid, std::string_view label={}, const std::vector< GraphicsImage * > &textures={}) |
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bool | Contains (unsigned int x, unsigned int y) |
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void | DrawFlashingInputCursor (int uX, int uY, GUIFont *a2) |
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int | DrawTextInRect (GUIFont *font, Pointi position, Color color, std::string_view text, int rect_width, int reverse_text) |
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void | DrawText (GUIFont *font, Pointi position, Color color, std::string_view text, int maxHeight=0, Color shadowColor=colorTable.Black) |
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void | DrawTitleText (GUIFont *font, int horizontalMargin, int verticalMargin, Color color, std::string_view text, int lineSpacing) |
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void | DrawShops_next_generation_time_string (Duration time) |
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void | DrawMessageBox (bool inside_game_viewport) |
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GUIButton * | GetControl (unsigned int uID) |
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void | setKeyboardControlGroup (int buttonsCount, bool msgOnSelect, int selectStep, int initialPosition) |
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virtual void | Update () |
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virtual void | Release () |
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void | DeleteButtons () |
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