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OpenEnroth 90c43ae
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#include "UITransition.h"#include <cstdlib>#include <string>#include "Engine/Engine.h"#include "Engine/AssetsManager.h"#include "Engine/Tables/HouseTable.h"#include "Engine/Graphics/Outdoor.h"#include "Engine/Graphics/Indoor.h"#include "Engine/Graphics/Renderer/Renderer.h"#include "Engine/Graphics/Image.h"#include "Engine/Localization.h"#include "Engine/MapInfo.h"#include "Engine/Party.h"#include "Engine/Time/Timer.h"#include "Engine/Tables/TransitionTable.h"#include "Engine/mm7_data.h"#include "GUI/GUIButton.h"#include "GUI/GUIFont.h"#include "GUI/UI/UIGame.h"#include "GUI/UI/UIHouses.h"#include "GUI/UI/UIDialogue.h"#include "Media/Audio/AudioPlayer.h"#include "Media/MediaPlayer.h"#include "Library/Logger/Logger.h"#include "Utility/String/Ascii.h"Functions | |
| int | getSpecialTransferMessageIndex (std::string_view locationName) |
Variables | |
| GraphicsImage * | transition_ui_icon = nullptr |
| std::array< std::string, 11 > | specialTransferMessageLocationNames |
| int getSpecialTransferMessageIndex | ( | std::string_view | locationName | ) |
| std::array<std::string, 11> specialTransferMessageLocationNames |
all locations which should have special tranfer message: dragon caves, markham, bandit cave, haunted mansion, barrow 7, barrow 9, barrow 10, setag tower, wromthrax cave, toberti, hidden tomb TODO(Nik-RE-dev): Use location enums here.
| GraphicsImage* transition_ui_icon = nullptr |