OpenEnroth 73e68f7
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#include "UITransition.h"
#include <cstdlib>
#include <string>
#include "Engine/Engine.h"
#include "Engine/AssetsManager.h"
#include "Engine/Tables/HouseTable.h"
#include "Engine/Graphics/Outdoor.h"
#include "Engine/Graphics/Indoor.h"
#include "Engine/Graphics/Renderer/Renderer.h"
#include "Engine/Graphics/Image.h"
#include "Engine/Localization.h"
#include "Engine/MapInfo.h"
#include "Engine/Party.h"
#include "Engine/Time/Timer.h"
#include "Engine/Tables/TransitionTable.h"
#include "Engine/mm7_data.h"
#include "GUI/GUIButton.h"
#include "GUI/GUIFont.h"
#include "GUI/UI/UIGame.h"
#include "GUI/UI/UIHouses.h"
#include "GUI/UI/UIDialogue.h"
#include "Media/Audio/AudioPlayer.h"
#include "Media/MediaPlayer.h"
#include "Library/Logger/Logger.h"
#include "Utility/String/Ascii.h"
Functions | |
int | getSpecialTransferMessageIndex (std::string_view locationName) |
Variables | |
GraphicsImage * | transition_ui_icon = nullptr |
std::array< std::string, 11 > | specialTransferMessageLocationNames |
int getSpecialTransferMessageIndex | ( | std::string_view | locationName | ) |
std::array<std::string, 11> specialTransferMessageLocationNames |
all locations which should have special tranfer message: dragon caves, markham, bandit cave, haunted mansion, barrow 7, barrow 9, barrow 10, setag tower, wromthrax cave, toberti, hidden tomb TODO(Nik-RE-dev): Use location enums here.
GraphicsImage* transition_ui_icon = nullptr |