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- c -
- Card_Hover_Index : Arcomage.cpp
- cards_power : Arcomage.cpp
- CASE_SENSITIVE : EventTrace.cpp
- CAST_SPELL_QUEUE_SIZE : CastSpellInfo.cpp
- collision_state : Collisions.cpp, Collisions.h
- COLLISIONS_EPS : Collisions.cpp
- COLLISIONS_MIN_MOVE_DISTANCE : Collisions.cpp
- colorTable : ColorTable.h
- conditionArray : Conditions.cpp
- conditionImportancyTableAlternative : Conditions.cpp
- conditionImportancyTableDefault : Conditions.cpp
- configName : GameStarter.cpp
- confirmationState : GameMenu.cpp
- COPY_BUFFER_SIZE : FileSystem.cpp
- curr_key_map : GameMenu.cpp, UIGame.cpp
- current_card_slot_index : Arcomage.cpp
- current_character_screen_window : GUIWindow.cpp, GUIWindow.h
- current_npc_text : mm7_data.cpp, mm7_data.h
- current_player_num : Arcomage.cpp
- current_screen_type : GUIWindow.cpp, GUIWindow.h
- currentAddressingAwardBit : mm7_data.cpp, mm7_data.h
- currentHouseNpc : UIHouses.cpp, UIHouses.h
- currently_selected_action_for_binding : GameMenu.cpp, GameWindowHandler.cpp, UIGame.cpp, KeyboardInputHandler.cpp
- currentRestType : UIRest.cpp, UIRest.h
- currentSpeakingActor : UIDialogue.cpp