OpenEnroth 73e68f7
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#include "Engine/mm7_data.h"
#include <string>
#include <vector>
#include "Engine/Graphics/Viewport.h"
#include "OurMath.h"
char _4D864C_force_sw_render_rules |
char _4E94D0_light_type = 5 |
char _4E94D2_light_type = 6 |
char _4E94D3_light_type = 10 |
UIMessageType AfterEnchClickEventId |
int AfterEnchClickEventSecondParam |
Duration AfterEnchClickEventTimeout |
int ai_arrays_size |
std::vector<unsigned int> ai_near_actors_ids |
std::vector<Pid> ai_near_actors_targets_pid |
IndexedArray<Duration, CHARACTER_SKILL_FIRST, CHARACTER_SKILL_LAST> base_recovery_times_per_weapon_type |
int bDialogueUI_InitializeActor_NPC_ID |
std::string branchless_dialogue_str |
std::array<std::array<unsigned char, 25>, 48> byte_4ECF08 |
char byte_4FAA24 |
std::array<char, 777> byte_5E4C15 |
std::string current_npc_text |
int currentAddressingAwardBit |
MapWeatherFlags day_attrib |
int day_fogrange_1 |
int day_fogrange_2 |
int day_fogrange_3 |
char dialogue_show_profession_details = false |
SpellId dword_507B00_spell_info_to_draw_in_popup |
int dword_507CC0_activ_ch |
int dword_5B65C4_cancelEventProcessing |
int dword_6BE364_game_settings_1 = 0 |
int enchantingActiveCharacter |
float fBackwardWalkSpeedMultiplier = 1.0f |
float flt_4D84E8 = 0.0f |
std::array<float, 10> flt_4E4A80 |
float fTurnSpeedMultiplier = 1.0f |
float fWalkSpeedMultiplier = 1.0f |
int game_viewport_height |
int game_viewport_w |
int game_viewport_width |
int game_viewport_x |
int game_viewport_y |
int game_viewport_z |
bool GameOverNoSound = false |
bool IsEnchantingInProgress |
Duration ItemEnchantmentTimer |
int KeyboardPageNum |
int npcIdToDismissAfterDialogue |
bool OpenedTelekinesis |
std::array<GraphicsImage *, 14> party_buff_icons |
std::array<uint16_t, 50> pBlueFacesInBLVMinimapIDs |
std::array<const char *, 11> pHouse_ExitPictures |
std::array<std::array<int, 6>, 6> pNPCPortraits_x |
std::array<std::array<int, 6>, 6> pNPCPortraits_y |
IndexedArray<std::array<CharacterPortrait, 5>, SPEECH_FIRST, SPEECH_LAST> portraitVariants |
std::array<const char *, 25> pPlayerPortraitsNames |
std::array<int16_t, 4> pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing = {{34, 149, 264, 379}} |
std::array<IndexedArray<ClassSkillAffinity, CHARACTER_SKILL_FIRST, CHARACTER_SKILL_LAST>, 9> pSkillAvailabilityPerClass |
IndexedArray<IndexedArray<CharacterSkillMastery, CHARACTER_SKILL_FIRST, CHARACTER_SKILL_LAST>, CLASS_FIRST, CLASS_LAST> skillMaxMasteryPerClass |
IndexedArray<int, CHARACTER_SKILL_FIRST, CHARACTER_SKILL_LAST> skills_max_level |
IndexedArray<std::array<unsigned char, 3>, SPEECH_FIRST, SPEECH_LAST> speechVariants |
std::array<int32_t, 128 * 3> sphereVertInd |
std::array<Vec3f, 66> sphereVertPos |
std::array<int, 6> teleportX |
std::array<int, 6> teleportY |
std::array<int, 6> teleportYaw |
std::array<int, 6> teleportZ |
int uCurrentHouse_Animation |
int uDefaultTravelTime_ByFoot |
Color uGameUIFontMain |
Color uGameUIFontShadow |
unsigned int uGammaPos = 0 |
unsigned int uIconIdx_FlySpell |
unsigned int uIconIdx_WaterWalk |
Pid uLastPointedObjectID |
unsigned int uNumBlueFacesInBLVMinimap |
int uPlayerCreationUI_NameEditCharacter |
int uPlayerCreationUI_SelectedCharacter |
int uSpriteID_Spell11 |
ViewingParams* viewparams = new ViewingParams |