OpenEnroth 73e68f7
|
#include "Engine/Objects/Chest.h"
#include <numeric>
#include <unordered_map>
#include <vector>
#include "Engine/Engine.h"
#include "Engine/AssetsManager.h"
#include "Engine/Objects/DecorationList.h"
#include "Engine/Objects/Decoration.h"
#include "Engine/Graphics/Outdoor.h"
#include "Engine/Graphics/Indoor.h"
#include "Engine/Graphics/Image.h"
#include "Engine/Graphics/Renderer/Renderer.h"
#include "Engine/Localization.h"
#include "Engine/Random/Random.h"
#include "Engine/Objects/Actor.h"
#include "Engine/Objects/Items.h"
#include "Engine/Objects/ObjectList.h"
#include "Engine/Objects/SpriteObject.h"
#include "Engine/Graphics/Sprites.h"
#include "Engine/Tables/ItemTable.h"
#include "Engine/OurMath.h"
#include "Engine/Party.h"
#include "Engine/MapInfo.h"
#include "GUI/UI/UIChest.h"
#include "GUI/UI/UIStatusBar.h"
#include "Io/Mouse.h"
#include "Media/Audio/AudioPlayer.h"
#include "Library/Logger/Logger.h"
#include "Utility/Math/TrigLut.h"
Functions | |
void | RemoveItemAtChestIndex (int index) |
void | GenerateItemsInChest () |
void | UpdateChestPositions () |
Variables | |
ChestDescList * | pChestList |
std::vector< Chest > | vChests |
void GenerateItemsInChest | ( | ) |
void RemoveItemAtChestIndex | ( | int | index | ) |
void UpdateChestPositions | ( | ) |
ChestDescList* pChestList |
std::vector<Chest> vChests |