OpenEnroth 73e68f7
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#include "Engine/Party.h"
#include <cstdlib>
#include <climits>
#include <algorithm>
#include <string>
#include <vector>
#include "Engine/Engine.h"
#include "Engine/Graphics/Outdoor.h"
#include "Engine/Graphics/Indoor.h"
#include "Engine/Graphics/Image.h"
#include "Engine/Localization.h"
#include "Engine/Objects/Actor.h"
#include "Engine/Objects/ObjectList.h"
#include "Engine/Objects/SpriteObject.h"
#include "Engine/Objects/NPC.h"
#include "Engine/Objects/CharacterEnumFunctions.h"
#include "Engine/Random/Random.h"
#include "Engine/Spells/SpellEnumFunctions.h"
#include "Engine/Tables/ItemTable.h"
#include "Engine/Tables/IconFrameTable.h"
#include "Engine/Tables/PortraitFrameTable.h"
#include "Engine/Time/Time.h"
#include "Engine/TurnEngine/TurnEngine.h"
#include "Engine/OurMath.h"
#include "Engine/AssetsManager.h"
#include "Engine/MapInfo.h"
#include "GUI/GUIWindow.h"
#include "GUI/GUIMessageQueue.h"
#include "GUI/UI/UIStatusBar.h"
#include "GUI/UI/UIRest.h"
#include "Io/Mouse.h"
#include "Media/Audio/AudioPlayer.h"
#include "Library/Logger/Logger.h"
Functions | |
void | Rest (Duration restTime) |
void | restAndHeal (Duration restTime) |
bool | TestPartyQuestBit (QuestBit bit) |
int | getTravelTime () |
Variables | |
Party * | pParty = nullptr |
ActionQueue * | pPartyActionQueue = new ActionQueue |
int getTravelTime | ( | ) |
void Rest | ( | Duration | restTime | ) |
Perform resting without healing.
restTime | Resting time. |
void restAndHeal | ( | Duration | restTime | ) |
Perform resting with healing.
restTime | Resting time. |
bool TestPartyQuestBit | ( | QuestBit | bit | ) |
Party* pParty = nullptr |
ActionQueue* pPartyActionQueue = new ActionQueue |