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OpenEnroth 39d87c6
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#include "Engine/Party.h"#include <cstdlib>#include <climits>#include <algorithm>#include <string>#include <vector>#include "Engine/Engine.h"#include "Engine/Graphics/Outdoor.h"#include "Engine/Graphics/Indoor.h"#include "Engine/Graphics/Image.h"#include "Engine/Localization.h"#include "Engine/Objects/Actor.h"#include "Engine/Objects/ObjectList.h"#include "Engine/Objects/SpriteObject.h"#include "Engine/Objects/NPC.h"#include "Engine/Objects/CharacterEnumFunctions.h"#include "Engine/Random/Random.h"#include "Engine/Spells/SpellEnumFunctions.h"#include "Engine/Tables/ItemTable.h"#include "Engine/Tables/IconFrameTable.h"#include "Engine/Tables/PortraitFrameTable.h"#include "Engine/Time/Time.h"#include "Engine/TurnEngine/TurnEngine.h"#include "Engine/OurMath.h"#include "Engine/AssetsManager.h"#include "Engine/MapInfo.h"#include "GUI/GUIWindow.h"#include "GUI/GUIMessageQueue.h"#include "GUI/UI/UIStatusBar.h"#include "GUI/UI/UIRest.h"#include "Io/Mouse.h"#include "Media/Audio/AudioPlayer.h"#include "Library/Logger/Logger.h"Functions | |
| void | Rest (Duration restTime) |
| void | restAndHeal (Duration restTime) |
| bool | TestPartyQuestBit (QuestBit bit) |
| int | getTravelTime () |
Variables | |
| Party * | pParty = nullptr |
| ActionQueue * | pPartyActionQueue = new ActionQueue |
| int getTravelTime | ( | ) |
| void Rest | ( | Duration | restTime | ) |
Perform resting without healing.
| restTime | Resting time. |
| void restAndHeal | ( | Duration | restTime | ) |
Perform resting with healing.
| restTime | Resting time. |
| bool TestPartyQuestBit | ( | QuestBit | bit | ) |
| Party* pParty = nullptr |
| ActionQueue* pPartyActionQueue = new ActionQueue |