#include <Engine.h>
◆ Engine()
◆ ~Engine()
◆ _44ED0A_saturate_face_blv()
int Engine::_44ED0A_saturate_face_blv |
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BLVFace * |
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int * |
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signed int |
a4 |
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◆ _461103_load_level_sub()
void Engine::_461103_load_level_sub |
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◆ disableOverlays()
void Engine::disableOverlays |
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◆ Draw()
◆ draw_debug_outlines()
bool Engine::draw_debug_outlines |
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◆ DrawGUI()
◆ drawHUD()
◆ drawOverlay()
void Engine::drawOverlay |
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◆ DrawParticles()
void Engine::DrawParticles |
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◆ drawWorld()
void Engine::drawWorld |
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◆ Initialize()
void Engine::Initialize |
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◆ IsFog()
bool Engine::IsFog |
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const |
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inline |
◆ IsSaturateFaces()
bool Engine::IsSaturateFaces |
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const |
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inline |
◆ IsUnderwater()
bool Engine::IsUnderwater |
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const |
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inline |
◆ LogEngineBuildInfo()
void Engine::LogEngineBuildInfo |
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◆ MM7_Initialize()
void Engine::MM7_Initialize |
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◆ onGameViewportClick()
void Engine::onGameViewportClick |
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- Original binary offset:
- 0x42213C
◆ PickKeyboard()
◆ PickMouse()
◆ PickMouseInfoPopup()
◆ PickMouseNormal()
◆ PickMouseTarget()
◆ ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows()
void Engine::ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows |
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◆ SecondaryInitialization()
void Engine::SecondaryInitialization |
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◆ SetFog()
void Engine::SetFog |
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bool |
is_fog | ) |
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inline |
◆ SetSaturateFaces()
void Engine::SetSaturateFaces |
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bool |
is_saturate_faces | ) |
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inline |
◆ SetUnderwater()
void Engine::SetUnderwater |
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bool |
is_underwater | ) |
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inline |
◆ StackPartyTorchLight()
void Engine::StackPartyTorchLight |
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◆ toggleOverlays()
void Engine::toggleOverlays |
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◆ _currentLoadedMapId
◆ _gameResourceManager
◆ _globalEventMap
◆ _indoor
◆ _levelStrings
std::vector<std::string> Engine::_levelStrings |
◆ _localEventMap
◆ _messageQueue
◆ _mobileLights
◆ _outdoor
◆ _overlaySystem
◆ _persistentVariables
◆ _stationaryLights
◆ _statusBar
std::unique_ptr<StatusBar> Engine::_statusBar |
◆ _teleportPoint
◆ _transitionMapId
◆ bloodsplat_container
◆ callObserver
◆ config
◆ decal_builder
◆ fSaturation
float Engine::fSaturation |
◆ is_fog
bool Engine::is_fog = false |
◆ is_saturate_faces
bool Engine::is_saturate_faces = false |
◆ is_underwater
bool Engine::is_underwater = false |
◆ keyboardActionMapping
◆ keyboardInputHandler
◆ mouse
◆ particle_engine
◆ spell_fx_renedrer
◆ uNumStationaryLights_in_pStationaryLightsStack
int Engine::uNumStationaryLights_in_pStationaryLightsStack |
◆ vis
Vis* Engine::vis = nullptr |
The documentation for this class was generated from the following files: