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- UI_Create() : GUIWindow.h, GUIWindow.cpp
- UI_DrawSaveLoad() : UISaveLoad.cpp
- UI_GetHealthManaAndOtherQualitiesStringColor() : GUIWindow.h, UIGame.cpp
- UI_OnKeyDown() : KeyboardInputHandler.h, Mouse.cpp
- UI_OnMouseRightClick() : GUIWindow.h, UIPopup.cpp
- UIShop_Buy_Identify_Repair() : Shops.h
- UNIT_TEST() : MemoryInputStream_ut.cpp, Blob_ut.cpp, InputStream_ut.cpp, FileOutputStream_ut.cpp, FileInputStream_ut.cpp, Blob_ut.cpp, Split_ut.cpp, Ascii_ut.cpp, Join_ut.cpp, Split_ut.cpp, LodReader_ut.cpp, Snapshots_ut.cpp, Serialization_ut.cpp, LodReader_ut.cpp, LodWriter_ut.cpp, RotatingLogSink_ut.cpp, Serialization_ut.cpp, Snapshots_ut.cpp, Blob_ut.cpp, Snapshots_ut.cpp, Float_ut.cpp, Blob_ut.cpp, Segment_ut.cpp, Wrap_ut.cpp, IndexedArray_ut.cpp, IndexedBitset_ut.cpp, Segment_ut.cpp, Wrap_ut.cpp, Segment_ut.cpp, UnicodeCrt_ut.cpp, Unicode_ut.cpp, Wrap_ut.cpp, Split_ut.cpp, Transformations_ut.cpp, TransparentFunctors_ut.cpp, Wrap_ut.cpp, Split_ut.cpp, Wrap_ut.cpp, LowercaseFileSystem_ut.cpp, FileSystemPath_ut.cpp, LowercaseFileSystem_ut.cpp, FileSystemPath_ut.cpp, LowercaseFileSystem_ut.cpp, DirectoryFileSystem_ut.cpp, Color_ut.cpp, Environment_ut.cpp, DirectoryFileSystem_ut.cpp, Json_ut.cpp, DirectoryFileSystem_ut.cpp, FileSystemDump_ut.cpp, EmbeddedFileSystem_ut.cpp, FileSystemPath_ut.cpp, FileSystemTrie_ut.cpp, MountingFileSystem_ut.cpp, LowercaseFileSystem_ut.cpp, FileSystemTrie_ut.cpp, Rect_ut.cpp, Json_ut.cpp, MergingFileSystem_ut.cpp, LowercaseFileSystem_ut.cpp, MaskingFileSystem_ut.cpp, MemoryFileSystem_ut.cpp, MergingFileSystem_ut.cpp
- UNIT_TEST_FIXTURE() : Fsm_ut.cpp
- UnprojectX() : Vis.cpp
- UnprojectY() : Vis.cpp
- UpdateActors_BLV() : Indoor.cpp, Indoor.h
- UpdateActors_ODM() : Outdoor.cpp, Outdoor.h
- UpdateChestPositions() : Chest.cpp, Chest.h
- updateHouseNPCTopics() : UIHouses.cpp, UIHouses.h
- UpdateObjects() : Renderer.h, SpriteObject.cpp
- updatePartyDeathState() : Engine.cpp, Engine.h
- updateSpriteOnImpact() : SpriteObject.cpp
- UpdateUserInput_and_MapSpecificStuff() : Engine.cpp, Engine.h
- UseNPCSkill() : NPC.cpp, NPC.h